France
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Re: Sweet Home 3D 7.0
Hello,
Here's the version 7.0 Beta 3.
This update includes translations of new features in French, Portuguese, Italian, German, Dutch, Swedish, Finnish, Czech, Greek, Bulgarian, Vietnamese, Chinese and Japanese. If you speak Polish and wish to help for the translations in this language, please write to me. [note: GHR424, the Polish contributor, finally answered :-)]
Have a nice demo supseb!
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Emmanuel Puybaret, Sweet Home 3D creator
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[Edit 3 times,
last edit by Puybaret at Jul 31, 2022, 7:44:08 PM]
Western Europa
Joined: Mar 29, 2014
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Re: Sweet Home 3D 7.0
Hi,
I think that I saw an anomaly.
When I make visible an object1 already present in the list, everything is fine. I move the object1. When I make visible an object2, present in the list but below object1, it is object1 which becomes invisible again.
.
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
France
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Re: Sweet Home 3D 7.0
I tried to reproduced the issue you described with a simple list of two pieces of furniture, but didn't succeed. Would there be an other condition to get this bug?
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Emmanuel Puybaret, Sweet Home 3D creator
Western Europa
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Re: Sweet Home 3D 7.0
I tried to reproduced the issue you described with a simple list of two pieces of furniture, but didn't succeed. Would there be an other condition to get this bug?
Well, I'll use french langage.
Le problème apparait au bout de la 2eme action ou en plein milieu d'un projet. Conditions initiales : objet1 et 2 invisibles Actions : objet1 rendu visible (fenetre bas gauche) et déplacement avec alt (fenetre haute droite). objet2 rendu visible (fenetre bas gauche) impossible car c'est objet1 qui redevient invisible. Je pense à un problème de focus persistant sur l'objet précédent.
.
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
France
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Re: Sweet Home 3D 7.0
Ok, I could reproduce this issue under Windows. There's another condition: you have to press the Alt key before pressing the mouse button to drag the object. The problem comes from the behavior of Alt key used as shortcut menu under Windows and it interferes with Sweet Home 3D shortcut used to toggle magnetism.
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Emmanuel Puybaret, Sweet Home 3D creator
France
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Re: Sweet Home 3D 7.0
@bdfd I found a way to fix the issue you reported.
Sweet Home 3D 7.0 was released this afternoon. The portable version will be released in the coming days. Thanks for your tests and feedback
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Emmanuel Puybaret, Sweet Home 3D creator
United States
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Re: Sweet Home 3D 7.0
I found a glitch in v7.0 that doesn't exist in v6.6 that I have been using. In v6.6, when I use ctrl+alt+y to view 3D, it works flawlessly whether I'm using virtual visitor view or aerial view. In v7.0, it works the first time I use ctrl+alt+y but does not work again until I restart the program. I'm running Windows 10 32 bit (x86) with 32GB of RAM.
Western Europa
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Post Count: 2614
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Re: Sweet Home 3D 7.0
I found a glitch in v7.0 that doesn't exist in v6.6 that I have been using. In v6.6, when I use ctrl+alt+y to view 3D, it works flawlessly whether I'm using virtual visitor view or aerial view. In v7.0, it works the first time I use ctrl+alt+y but does not work again until I restart the program. I'm running Windows 10 32 bit (x86) with 32GB of RAM.
Thanks
Just a little longer to see but none issue on my PC.
.
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
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Re: Sweet Home 3D 7.0
There are individual university teachers in China who are having their film students do shot breakdowns in Sweet Home 3D. But Sweet Home 3D is too difficult to do character movement adjustment. I spent a lot of time last month researching how to make Sweet Home 3D easier for character creation, including trying MakeHuman, but of course the version was not ideal and there were no clothes. I also tried other software, such as MikuMikuDance+MMDBridge plugin VRoidStudio+PmxExport+blender blender character plugin
With Sweet Home 3D 7.0 let MakeHuman method become the optimal solution. Thank you very much! Of course it is better to support MikuMikuDance format, because there are many characters and it is convenient to support the simple physical fluttering effect of clothes