France
Joined: Nov 7, 2005
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Re: A Better Render
I don't really see the problem in your image. You're probably more critical because it's your own image. As already said, rendering a larger image then downscaling it would make it sharper. If you want some reflections on walls and floors like in the second image, make them shiny and choose the 3rd quality level.
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Emmanuel Puybaret, Sweet Home 3D creator
Switzerland
Joined: Aug 31, 2017
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Re: A Better Render
And set the time to 12:00. Your image seems to be rendered with a timesetting at the morning or the evening.
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Pascal
France
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Re: A Better Render
If you don't want shadows, choose a night hour and add lights in your design.
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Emmanuel Puybaret, Sweet Home 3D creator
UK
Joined: Apr 17, 2018
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Re: A Better Render
Hi,
If I post a link to my rendered image of a Data Centre, which for some reasons has some issues and a link to the actual SH3D project file would you be able to take a look and see if you can render it any better?
France
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Re: A Better Render
If your 3D models come from Trimble 3D Warehouse or SketchUp, you should hide its back faces. See this thread for more details.
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Emmanuel Puybaret, Sweet Home 3D creator
UK
Joined: Apr 17, 2018
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Re: A Better Render
The 3D models do come from Trimble 3D Warehouse and when I double click on the model and check the materials, everything seems to be OK.
The problem arises when I render the image. It must have something to do with the shadows as you can see strange colours in the preview on the Data Racks, which are all black. See link to a different image.
To get rid of the shadows, you can apply a white solid texture to the sky, select Enable sky lighting and set the time to midnight.
Most of my images are rendered with 3440 px (width),and AA_minsamples set to 64. I use Ambient occlusion most of the time, and prefer Mitchel filter_type for indoors, and Lanczos for exteriors. But you should try experimenting with different settings.