Netherlands
Joined: Sep 26, 2009
Post Count: 4009
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Re: Terrain Generator plug-in
Thank you for this terrain generator, it's a start for something very useful. After playing around a bit, I think this plug-in needs a bit of fine-tuning.
- The interface is a bit crude. A mouse is not precise enough to do precise editing. - Results show mainly a series of sharp spikes, or peaks, in the landscape. It's very hard to make something nice.
A few suggestions: - Add a numerical control for the radius of the "spikes". By making the radius larger, the slope will be more gradual. - Add a numerical control for the desired height of the spikes. Now you have to guess at the result. - Connect adjacent walls of the rooms. If one elevates a room, the adjacent room should also be elevated. A hilly terrain is often made more usable by making banks, or terraces (think rice terraces in China). The rooms follow the contours of the landscape. Maybe the interface of the AdvancedEdit "edit points" could be used to elevate certain lines of a room. Even if adjacent lines wouldn't follow, this would allow easy editing of heights.
Can't wait to see version 2 :-)
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Hans
France
Joined: Nov 7, 2005
Post Count: 9430
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Re: Terrain Generator plug-in
Thanks for your feedback I released a version 1.0.1 to fix missing borders when terrain smallest coordinates are negative.
The grid step is 50cm for the moment. It may be quite a large value but it seemed to be a good value for mid-size gardens to much larger terrains used for landscape purpose.
I may add some numerical fields in the future but sorry, don't hope that the elevation of other objects around the generated shape will be automatically adjusted. I think that it would too often lead to unsatisfying results along slopes. Anyway, as rooms and walls don't have any elevation parameter, this is not even possible to program such a feature in a plug-in (Advanced Editing plug-in included).
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Emmanuel Puybaret, Sweet Home 3D creator
Russia
Joined: Aug 11, 2017
Post Count: 135
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Re: Terrain Generator plug-in
Dear Puybaret! This is great tool, thank you! Now it's nice to make hills, but hard to make pits, so base thickness of room is needed.
It could be taken from current level thickness.
Or it may be option to elevate all points of the upper surface to specified distance. For example: I know that my lowest local terrain point (pit) is -500мм, so I elevate all upper points to 500 and lowering few local point to ziro level
France
Joined: Nov 7, 2005
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Re: Terrain Generator plug-in
Any hole you'll draw in your room(s) will appear in the plug-in dialog box too. For example, if you want to draw a two level house on a slope like the one attached to this post, you could draw a room that surrounds the garage like the green room in the following image. If you don't know how to draw a room with a hole, look at this video or draw two rooms which won't include the house surface.
Then, if you select this room and the path to the garage to build a terrain from them with the plug-in, you can design a slope which will show the hole of the garage.
After a few tries, you'll get the following nice little house that you may visit in 3D here.
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(405904 bytes)
(Download count: 1201)
(House on a slope designed with Terrain Generator plug-in)
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Emmanuel Puybaret, Sweet Home 3D creator
Russia
Joined: Aug 11, 2017
Post Count: 135
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Re: Terrain Generator plug-in
Hello!
I spoke about the case of creating a predominantly flat relief with local underestimations (pits); not about cutting vertical holes. Like flat terra with pond