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Puybaret
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Re: Terrain Generator plug-in

Here's the version 1.1 of the Terrain Generator plug-in which provides some small bug fixes and the following improvements:
- A wireframe view of walls, rooms and furniture visible in the 3D view will now be displayed in the preview of the plug-in dialog box, unless you unselect the new Display home wireframe check box. This should be helpful when you need to adjust the elevation of some points according to the elevation of some windows or upper floors.
- The new Influence radius field will let you enter the value of the maximum radius of the disk centered on the elevated point where other points will be elevated too, or when alignment is activated, the half value of the maximum width of the band around the elevated point.
- Some feedback was added to show the elevated point and the influence disk or band where points will be elevated while dragging the mouse, as shown in the following videos.





Hope you'll like these new features smile
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Emmanuel Puybaret, Sweet Home 3D creator
[Apr 29, 2021, 4:07:03 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Terrain Generator plug-in

Emmanuel,

Thank you for this update. It's getting better, but not yet perfect.

1 - Once I draw a room and click OK, I cannot edit the room anymore. After some experimentation, I found that if I move the room (now terrain) to the side, the original room is still present underneath the terrain. When I select the original room, the terrain appears and I can edit it.
2 - The difference between Magnetism ON and OFF is that we get the old spikes, or the new more gradual elevations.
3 - It is not clear to me what Alignment does, or how to switch it on/off.
4 - I cannot reproduce the action in the second image, where it seems the whole width of the terrain is raised.
5 - Maybe it's a nice idea to generate the terrain in a new level at the same height. (Yes, I can make the terrain invisible, but then still need the original room underneath it if I want to edit the terrain.
6 - Maybe it's a nice idea to include switches for Magnetism and Alignment in the interface. (Yes, you can use ALT for Magnetism)

Hans
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Hans

new website - under constuction
hansdirkse.info
[Apr 30, 2021, 8:13:52 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Terrain Generator plug-in

Thanks for your feedback. I'm not sure this plug-in will be perfect one day wink

1 - Once I draw a room and click OK, I cannot edit the room anymore. After some experimentation, I found that if I move the room (now terrain) to the side, the original room is still present underneath the terrain. When I select the original room, the terrain appears and I can edit it.
The idea is that if the terrain is incorrect, you wouldn't want to keep it and probably delete it. Therefore, the data about elevated points is stored in the room(s) which were used to generate the terrain and should be selected to generate a modified terrain.

2 - The difference between Magnetism ON and OFF is that we get the old spikes, or the new more gradual elevations.
When magnetism is off, only the elevation of the dragged point is changed. It's useful if you want to adjust the elevation of one point. With this idea in mind, I'm not sure to understand your issue with spikes, even if "magnetism" should be maybe renamed as "smooth".

3 - It is not clear to me what Alignment does, or how to switch it on/off.
4 - I cannot reproduce the action in the second image, where it seems the whole width of the terrain is raised.
Alignment is activated with the Shift key and makes the points around the dragged point more or less elevated along all the current horizontal axis.

5 - Maybe it's a nice idea to generate the terrain in a new level at the same height.
Create a level at same elevation first before using the plug-in. The terrain object will be added to the selected level.
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Emmanuel Puybaret, Sweet Home 3D creator
[Apr 30, 2021, 9:31:11 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Terrain Generator plug-in

Emmanuel,

Thanks for your reply.

#2 Magnetism was mentioned only because I missed the explanation of its use.
#4 Alignment using SHIFT is extremely useful. Thanks. The word "current" in your reply is important. Horizontal refers to the on-screen image you see. But, if you rotate the terrain, you also change the "horizontal" plane, allowing a far more flexible editing of the terrain.
#5 I'm soooo lazy... :-)

H
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Hans

new website - under constuction
hansdirkse.info
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[Edit 1 times, last edit by hansmex at Apr 30, 2021, 11:48:49 AM]
[Apr 30, 2021, 9:45:17 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
jpcr
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Re: Terrain Generator plug-in

hello,
I have installed the plug-in but i dont see the same screen than the latest version.

also , would you consider having negative elevation to make holes?

I do not see the wireframe option, is it because i am using the French version?

thank you for all your work!!

JP
[May 22, 2021, 11:30:37 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Terrain Generator plug-in

I have installed the plug-in but i dont see the same screen than the latest version.
Check what version is running in the Librairies in use dialog box shown when you click on the Libraries button in About dialog box. If it's not the good version, install the version 1.1 of the plug-in and don't forget to restart Sweet Home 3D.

Would you consider having negative elevation to make holes?
I don't think this will happen, but you can create a room at a lower level (including levels with a negative elevation), elevate all the points in the plug-in and finally dig a hole in this terrain.
See this video for more details.

I do not see the wireframe option, is it because i am using the French version?
The wireframe option is available only from version 1.1 of the plug-in and when there are some walls, rooms and furniture to display.
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Emmanuel Puybaret, Sweet Home 3D creator
[May 22, 2021, 3:07:55 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
jpcr
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Re: Terrain Generator plug-in

thank you Emmanuel !

the video helped a lot.

JP
[May 23, 2021, 8:15:01 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
BLGPHIL
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Re: Terrain Generator plug-in

Thank you for this great plugin which allowed me to create the altimetry of a very steep terrain to successfully lay out the house.
A small improvement would be to offer a possibility to undo the last changes without having to reset all.
Thank you again and well done for this plugin.
[Sep 16, 2021, 8:00:57 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Leo_Santisteban
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Re: Terrain Generator plug-in

Hi. I know the post is very old so I'm not sure if the plug-in still works, but when I go on "tools", the "Generate 3D terrain from rooms" option is gray, so it doesn't let me click it. I already tried using version 1.1 and 1.01, and none of them work.
[Apr 18, 2022, 3:54:04 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Terrain Generator plug-in

Did you select one or more rooms first?
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Emmanuel Puybaret, Sweet Home 3D creator
[Apr 18, 2022, 10:21:51 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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