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Re: Round walls aren't round?
Emmanuel,
Now, why should I hate you for helping me?
I can manage a spreadsheet, so I could ...
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3D problems |
Jan 25, 2011, 4:03:26 PM by
hansmex
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Re: Round walls aren't round?
Emmanuel,
After solving "The Riddle of the Round Walls and the Climbing Spiral", I was ...
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3D problems |
Jan 26, 2011, 1:15:14 AM by
hansmex
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Re: Round walls aren't round?
Emmanuel,
Thanks for your explanation.
When I [i]Save & Compress[/i], the ...
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3D problems |
Jan 26, 2011, 1:57:53 AM by
hansmex
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Re: Round walls aren't round?
Emmanuel,
I'm not sure that I understand your message.
Does it mean that new walls will ...
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3D problems |
Jan 26, 2011, 10:21:33 AM by
hansmex
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Re: Ceiling Texture distorted
Frank,
You diagnosed your problem correctly: ceilings get distorted when over walls with ...
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3D problems |
Feb 1, 2011, 12:48:20 AM by
hansmex
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Re: Ceiling Texture distorted
Or maybe you would like to use ...
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3D problems |
Feb 1, 2011, 12:56:06 AM by
hansmex
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Re: Ceiling Texture distorted
Frank,
Check the elevation of the box....
When inserting an object, SH3D checks if there are ...
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3D problems |
Feb 2, 2011, 5:24:44 PM by
hansmex
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Re: strange walls across my room
Kriz,
It's not a wall, but a stray part of a ceiling.
When your walls aren't the same ...
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3D problems |
Feb 7, 2011, 10:22:40 PM by
hansmex
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Re: Is there any way we can turn on the anti aliasing features?
Tanvir,
Try this:
- click [color=blue]Plan --> Export to SVG format[/color]
- open that ...
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3D problems |
Feb 8, 2011, 8:18:26 AM by
hansmex
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Re: Is there any way we can turn on the anti aliasing features?
Tanvir,
Can you [url=mailto:[email protected]]email me[/url] your design, so that I can see ...
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3D problems |
Feb 8, 2011, 9:33:08 AM by
hansmex
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Re: Is there any way we can turn on the anti aliasing features?
Tanvir,
Your models give crisp and sharp objects in the 3D preview.
When I render an image in ...
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3D problems |
Feb 8, 2011, 11:12:53 AM by
hansmex
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Re: Is there any way we can turn on the anti aliasing features?
Tanvir,
pre·view
[font=courier new]/ˈpriˌvyu/
[pree-vyoo[/font] ]
[b]–noun[/b]
1. an ...
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3D problems |
Feb 8, 2011, 2:09:04 PM by
hansmex
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Re: Solar modules on roof
Stuart,
This is a well-known problem, caused by the SunFlow render engine. Every surface has two ...
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3D problems |
Feb 14, 2011, 10:13:37 PM by
hansmex
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Re: Big project has many problems
Sebastien,
When you inspect the texture directory of your model, you will see that the image is ...
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3D problems |
Mar 26, 2011, 12:34:21 PM by
hansmex
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Re: Objects turn into black in HQ render
Lau,
My guess is that it depends on what you were doing while in a hurry... Things go wrong for ...
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3D problems |
Apr 10, 2011, 6:41:43 PM by
hansmex
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Re: Objects turn into black in HQ render
Read [url=http://www.sweethome3d.com/support/forum/viewthread_thread,1886]this post[/url] , please.
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3D problems |
Apr 10, 2011, 10:18:55 PM by
hansmex
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Re: Objects turn into black in HQ render
Laura,
On my computer, your file renders correctly in every quality setting.
When choosing the ...
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3D problems |
Apr 10, 2011, 10:30:25 PM by
hansmex
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Re: Objects turn into black in HQ render
Laura,
I had another, more detailed look at your design, and there's a few remarks I would ...
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3D problems |
Apr 11, 2011, 2:19:57 AM by
hansmex
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Re: Objects turn into black in HQ render
Laura,
If you're in a hurry, try this trick to elevate the floors of some of the rooms:
- ...
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3D problems |
Apr 11, 2011, 5:53:34 AM by
hansmex
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Re: Objects turn into black in HQ render
Laura, macfrog,
Macfrog, you're right, that isn't possible once the texture is included. ...
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3D problems |
Apr 12, 2011, 10:23:07 PM by
hansmex
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