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Posts: 223   Pages: 12   [ Previous Page | 1 2 3 4 5 6 7 8 9 10 | Next Page ]
Post Forum Post Date
Re: Simulate sun position and lights/shadows
[quote][quote]I can't believe you've not have loads of replies about your new rendering ...
New versions May 5, 2010, 4:33:10 AM
by db4tech
Re: Simulate sun position and lights/shadows
Ah I've just discovered what you mean. If a user creates a glass object then imports it but ...
New versions May 5, 2010, 5:48:34 AM
by db4tech
Re: Simulate sun position and lights/shadows
Amazing! Thank you Emmanuel You do realise as a photographer I'm now going to ask you for ...
New versions May 10, 2010, 12:34:48 AM
by db4tech
Re: Simulate sun position and lights/shadows
Hi, I like your idea of offering a choice for different depth of field. will you be sticking to ...
New versions May 11, 2010, 12:52:55 AM
by db4tech
Re: Simulate sun position and lights/shadows
Sounds interesting! I have created some extra [i](coloured)[/i] lights for use when using ...
New versions May 11, 2010, 2:46:22 AM
by db4tech
Re: Simulate sun position and lights/shadows
[quote][b][color=blue]Puybaret wrote:[/color] [/b] Hi, I just released the version 1.2 of ...
New versions May 15, 2010, 11:18:38 PM
by db4tech
Re: Simulate sun position and lights/shadows
Thank you for the information. I have just tried several NS values and found 1=matt surface any ...
New versions May 16, 2010, 2:21:50 AM
by db4tech
Re: Simulate sun position and lights/shadows
[url=http://sfwiki.geneome.net/index.php5?title=Lights]Is this information helpful?[/url] ...
New versions May 16, 2010, 2:37:26 PM
by db4tech
Re: Sweet Home 3D 2.4
Wow thanks! smile One question is this a small bug or should it now be showing a full ...
New versions May 19, 2010, 1:44:07 AM
by db4tech
Re: Sweet Home 3D 2.4
Thank you for the fixes. I'm not a programmer but was the virtual visitor long description ...
New versions May 19, 2010, 3:22:07 PM
by db4tech
Re: Sweet Home 3D 2.4
Also while you are coding your new version. Do you know about the growing [b]Furniture catalog ...
New versions May 20, 2010, 1:32:40 AM
by db4tech
Re: Sweet Home 3D 2.4
Hi Emmanuel and Hans, Each frame [i](or window position change)[/i] in the video shows what ...
New versions May 20, 2010, 5:27:18 PM
by db4tech
Re: Sweet Home 3D 2.4
[quote][quote]Moving the [b]Export to OBJ format...[/b] from the [b]3D view[/b] menu to the ...
New versions May 20, 2010, 5:38:32 PM
by db4tech
Re: Simulate sun position and lights/shadows
[quote]I never tried using multiple shaders per object. I'll have to test that. Thank you for ...
New versions May 20, 2010, 5:45:32 PM
by db4tech
Re: Sweet Home 3D 2.4
Hans please will you do the following test for me using Vista, [list=1] [*]Start the Sweet Home ...
New versions May 20, 2010, 8:26:50 PM
by db4tech
Re: Sweet Home 3D 2.4
[quote]Thank you db4tech, you gave the final reason why I won't move the [i]Export to OBJ ...
New versions May 20, 2010, 11:34:27 PM
by db4tech
Re: Simulate sun position and lights/shadows
Hi Emmanuel, Firstly thank you for the interesting link on caustics. Now that advanced ...
New versions May 21, 2010, 10:09:07 PM
by db4tech
Re: Simulate sun position and lights/shadows
[quote]To db4tech and other interested testers, Here are two temporary plug-ins that will let you ...
New versions May 22, 2010, 12:52:09 AM
by db4tech
Re: Simulate sun position and lights/shadows
I've still not managed to get a slightly shiny floor yet. [b]Here is how the same scene ...
New versions May 22, 2010, 4:23:36 AM
by db4tech
Re: Simulate sun position and lights/shadows
Hi Hans, Yes of course, it isn't a fully designed house or room, just a quick purposely ...
New versions May 23, 2010, 6:31:19 AM
by db4tech
Posts: 223   Pages: 12   [ Previous Page | 1 2 3 4 5 6 7 8 9 10 | Next Page ]

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