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Posts: 9432   Pages: 472   [ Previous Page | 42 43 44 45 46 47 48 49 50 51 | Next Page ]
Post Forum Post Date
Re: Simulate sun position and lights/shadows
[quote]You do realise as a photographer I'm now going to ask you for the ability to control the ...
New versions May 10, 2010, 11:09:17 PM
by Puybaret
Re: Simulate sun position and lights/shadows
A bokeh parameter is [url=http://sfwiki.geneome.net/index.php5?title=Cameras#Bokeh]available[/url] ...
New versions May 11, 2010, 1:08:41 AM
by Puybaret
Re: Simulate sun position and lights/shadows
Nice experimentation. smile I'm glad you discovered by yourself that the ...
New versions May 11, 2010, 10:45:23 AM
by Puybaret
Re: Simulate sun position and lights/shadows
Art Of Illusion exports the shininess and the roughness of a texture in the Ks and Ns values of the ...
New versions May 16, 2010, 1:27:33 AM
by Puybaret
smile Sweet Home 3D 2.4
The first Beta of Sweet Home 3D 2.4 is available as a Java Web Start application. At this time, ...
New versions May 19, 2010, 12:50:17 AM
by Puybaret
Re: Sweet Home 3D 2.4
[quote]One question is this a small bug or should it now be showing a full description path for the ...
New versions May 19, 2010, 9:27:18 AM
by Puybaret
Re: Simulate sun position and lights/shadows
[quote]If you decide to do some tests to see how Uber rendering compares does that then mean the ...
New versions May 19, 2010, 9:51:11 AM
by Puybaret
Re: Sweet Home 3D 2.4
[quote]was the virtual visitor long description showing because a semicolon had been missed, ...
New versions May 20, 2010, 11:07:58 AM
by Puybaret
Re: Sweet Home 3D 2.4
db4tech, I was aware that the Java Web Start security dialog may put some people off running Sweet ...
New versions May 20, 2010, 10:01:20 PM
by Puybaret
Re: Sweet Home 3D 2.4
[quote]The [b]Export to OBJ format...[/b] differs as the whole model [i](not just what is visible ...
New versions May 20, 2010, 10:06:02 PM
by Puybaret
Re: Sweet Home 3D 2.4
Today's update brings some big improvements on memory usage, and better performances for some ...
New versions May 21, 2010, 6:57:57 PM
by Puybaret
Re: Simulate sun position and lights/shadows
To db4tech and other interested testers, Here are two temporary plug-ins that will let you test ...
New versions May 22, 2010, 12:47:42 AM
by Puybaret
Re: Sweet Home 3D 2.4
By the way, I noticed that the improvements on memory usage speed up the performances of 3DS files ...
New versions May 23, 2010, 12:35:35 PM
by Puybaret
Re: Simulate sun position and lights/shadows
I don't see any problem with your equirectangular/spherical image. I viewed it with ...
New versions May 23, 2010, 6:20:17 PM
by Puybaret
Re: Simulate sun position and lights/shadows
db4tech and Hans, thank you for your tests. smile [quote]notice the knobs on the unit and ...
New versions May 23, 2010, 6:44:03 PM
by Puybaret
Re: Simulate sun position and lights/shadows
fhoofman, Uber shader and Phong shader plug-ins are for test purpose only. I developed them ...
New versions May 23, 2010, 6:51:17 PM
by Puybaret
Re: Simulate sun position and lights/shadows
Thank you db4tech for your nice report. Uber shader seems to give nice results. smile I'll ...
New versions May 24, 2010, 10:57:06 PM
by Puybaret
Re: Sweet Home 3D 2.4
I fixed the growing catalog view bug in Sweet Home 3D 2.4 Beta 5. Thank you db4tech for your ...
New versions May 25, 2010, 2:13:47 AM
by Puybaret
Re: Sweet Home 3D 2.4
Sorry, it was fixed in source code repository, but I made an error when I released the Beta 5. ...
New versions May 25, 2010, 2:14:11 PM
by Puybaret
Re: Sweet Home 3D 2.4
Nice image db4tech! wink I released ...
New versions May 26, 2010, 12:26:46 AM
by Puybaret
Posts: 9432   Pages: 472   [ Previous Page | 42 43 44 45 46 47 48 49 50 51 | Next Page ]

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