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Posts: 9433   Pages: 472   [ Previous Page | 91 92 93 94 95 96 97 98 99 100 | Next Page ]
Post Forum Post Date
Re: How to run a new class in SH3D source
You shouldn't call [i]blender.createHome();[/i] directly and your [i]createHome[/i] method ...
Developers Aug 21, 2011, 8:10:04 PM
by Puybaret
Re: How to run a new class in SH3D source
I'm sure about the piece of code I gave you. Learn how to run Eclipse debugger, it will help ...
Developers Aug 22, 2011, 10:18:47 AM
by Puybaret
Re: How to run a new class in SH3D source
Great you were able to find your problem! smile
Developers Aug 22, 2011, 7:32:13 PM
by Puybaret
Re: Background Image from command line
Welcome to Sweet Home 3D developer world. smile [quote]How could I autoload this plugin ...
Developers Aug 31, 2011, 9:35:11 AM
by Puybaret
Re: Background Image from command line
Great you succeeded! I fixed the code format otherwise it was unreadable.
Developers Aug 31, 2011, 11:39:32 PM
by Puybaret
Re: New Plugin!
What kind of plugin do you want to program? If you look for ideas, a plugin able to display a ...
Developers Sep 2, 2011, 5:18:42 PM
by Puybaret
Re: Access the PlanController
I know it could be useful. It would let the plug-in access the views too. If it's not ...
Developers Sep 12, 2011, 10:45:07 PM
by Puybaret
Re: Running Jar File in Mac
[quote]I use this command in terminal java -jar Blender.jar -Djava.ext.dirs=lib:lib/macosx[/quote] ...
Developers Sep 14, 2011, 9:44:21 AM
by Puybaret
Re: Running Jar File in Mac
[quote]I tried to run the SweetHome3D-3.3.jar file and it runs perfectly from command line using ...
Developers Sep 14, 2011, 2:06:17 PM
by Puybaret
Re: Running Jar File in Mac
There's no reason your Jar executable shouldn't work, If you try to build it the same way I ...
Developers Sep 15, 2011, 10:19:21 AM
by Puybaret
Re: Creating new furniture
Isn't [url=http://www.sweethome3d.com/support/forum/viewthread_thread,2582]this thread[/url] ...
Developers Sep 19, 2011, 8:07:47 PM
by Puybaret
Re: Creating new furniture
Fortunately, Sweet Home 3D isn't written in C, in case there would be OBJ files with two ...
Developers Sep 19, 2011, 9:31:43 PM
by Puybaret
Re: New Plugin!
The cutting list idea came from ...
Developers Sep 21, 2011, 9:00:23 AM
by Puybaret
Re: Reading and Saving homes on my web server using SweetHome3DApplet
Welcome to Sweet Home 3D developers community. I hope you'll give us a chance to try your ...
Developers Sep 23, 2011, 12:23:31 PM
by Puybaret
Re: Plugin - Creating Objects with other Properties
Sorry if my answer comes late, but for your information, in version 3.4, furniture instantiation ...
Developers Oct 1, 2011, 2:40:03 AM
by Puybaret
Re: Recompiling the applet
Are you sure you built [i]applet[/i] Ant target?
Developers Nov 1, 2011, 8:40:46 AM
by Puybaret
Re: Import .obj file to Blender
Sorry Hans, but you're wrong. In the [i]Outliner[/i] view of Blender, you'll have all the ...
Developers Nov 4, 2011, 4:44:53 PM
by Puybaret
Re: Add a new texture feature
That could be a nice [url=http://www.sweethome3d.com/pluginDeveloperGuide.jsp]plug-in[/url]. smile ...
Developers Nov 8, 2011, 4:03:53 PM
by Puybaret
Re: Setting the exact location of the export
The path of the SH3D file is simply returned by the [i]getName[/i] method of the [i]Home[/i] object.
Developers Nov 10, 2011, 1:00:42 AM
by Puybaret
Re: HomePieceOfFurniture - model color
Welcome among Sweet Home 3D developers. smile If you're trying to program a plug-in that will ...
Developers Nov 11, 2011, 10:42:54 AM
by Puybaret
Posts: 9433   Pages: 472   [ Previous Page | 91 92 93 94 95 96 97 98 99 100 | Next Page ]

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