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Re: Meet MarioSambol, our new support team member
I agree that language is a problem, especially with languages that are difficult to translate with ...
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Feb 18, 2025, 9:27:53 AM by
Keet
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Re: Meet MarioSambol, our new support team member
[quote]No, you're not understanding what I'm saying. What I said is much more advanced. You ...
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Feb 18, 2025, 5:38:46 PM by
Keet
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Re: Meet MarioSambol, our new support team member
[quote]You can understand it like this:
This is an example of separating an object, I'm going ...
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Feb 18, 2025, 6:25:11 PM by
Keet
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Re: Meet MarioSambol, our new support team member
[quote]Maybe you haven't understood what I mean.
SH3D's save file format is SH3D, as long ...
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Feb 18, 2025, 6:59:24 PM by
Keet
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Re: Meet MarioSambol, our new support team member
[quote]@keet the concept which YGYL is trying to describe is the same of grouped furniture. SH3D is ...
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Feb 19, 2025, 9:11:45 AM by
Keet
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Re: Meet MarioSambol, our new support team member
[quote]...Including making a lamp with multiple light sources,...[/quote]YES! That is a wish I have ...
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Feb 19, 2025, 3:03:17 PM by
Keet
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Re: Meet MarioSambol, our new support team member
[quote]I'm not saying the light source should be attached to the material. Now such light ...
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Feb 19, 2025, 7:50:18 PM by
Keet
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Re: Meet MarioSambol, our new support team member
[quote]I just carefully looked at the web link you gave. And downloaded the actual test and figured ...
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Feb 20, 2025, 9:27:07 AM by
Keet
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Re: Meet MarioSambol, our new support team member
[quote]Already 10-15 years ago, I suggested to Puybaret to split the Preferences section into two: ...
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Feb 20, 2025, 12:49:44 PM by
Keet
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Re: Wirings plugin
I never used the Wirings plugin so I can't help you with that but...
[quote]I physically ...
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Apr 13, 2025, 4:04:00 PM by
Keet
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Re: Furniture Library Editor released
[quote]...
However, when I tried to drag-and-drop of the directory folder containing the .obj and ...
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Jun 9, 2025, 8:59:42 PM by
Keet
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Re: 3D dimension lines plugin
[quote]I rather like the software, minus its few aggravating processes and shortcomings. But I will ...
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Jun 12, 2025, 9:20:31 AM by
Keet
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Re: Terrain Generator plug-in
https://www.sweethome3d.com/support/forum/viewthread_thread,10995_offset,10#51605
...
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Sep 28, 2025, 11:04:56 PM by
Keet
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Re: Terrain Generator plug-in
[quote]wow Keet! You are the best. just the Video explains all. Many thanks![/quote]You should ...
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Sep 29, 2025, 8:24:51 PM by
Keet
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Re: Wirings plugin
@Daniels118
Daniele,
I haven't looked at the source code of the Wirings and Pan3Dview ...
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Sep 30, 2025, 10:14:07 AM by
Keet
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Re: Wirings plugin
Thank you for that explanation, it makes sense. I didn't know that the jar libraries in the ...
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Sep 30, 2025, 9:58:05 PM by
Keet
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Re: Wirings plugin
You are right that the other plugins not only rely on the core code but also on the actual ...
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Oct 1, 2025, 9:07:10 AM by
Keet
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Re: Terrain Generator plug-in
[quote]Is there any way I can super impose a background image for a terrain? I would like to design ...
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Oct 8, 2025, 6:19:20 PM by
Keet
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Re: Terrain Generator plug-in
[quote]I don't know if this behavior is intentional, or what sense it makes, but...
When I ...
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Nov 1, 2025, 6:47:46 PM by
Keet
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Re: Terrain Generator plug-in
That's quite a complex set of elevations to manage.
First a little lesson on how terrains ...
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Nov 2, 2025, 8:18:43 AM by
Keet
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