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Re: Export to HTML5 plug-in
A (possibly impossible) wish: Deformations in the HTML view like the Pan3Dview plugin does in Sweet ...
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Aug 30, 2024, 7:13:40 PM by
Keet
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Re: Export to HTML5 plug-in - Bug
Bug found:
From the viewHomeInOverlay.html file:
[quote]activateCameraSwitchKey: true, /* ...
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Sep 1, 2024, 11:14:00 PM by
Keet
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Re: Export to HTML5 plug-in - Bug
You can try what I did [url=https://dodecagon.nl/test/dodecagonmedical]here[/url] .
Images with ...
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Sep 2, 2024, 9:42:33 AM by
Keet
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Re: Export to HTML5 plug-in - Bug
That looks great! A walking character was the first thing I thought about and you and Véronique ...
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Sep 3, 2024, 12:34:42 PM by
Keet
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Re: Export to HTML5 plug-in
Is there a way to get the [b]unminimized[/b] versions of the [i]viewmodel.min.js[/i] and ...
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Dec 14, 2024, 11:45:16 AM by
Keet
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Re: Export to HTML5 plug-in
[quote]@Keet
In project SweetHome3DJS, you should remove the lines 375 to 391 in build.xml and run ...
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Dec 14, 2024, 2:05:37 PM by
Keet
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Re: Export to HTML5 plug-in
[quote]I can send them to you if needed. If it's for debugging purpose, you should know that ...
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Dec 14, 2024, 6:30:23 PM by
Keet
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Re: Terrain Generator plug-in
[quote]where the terrain will be shown higher than it should be[/quote]I bet the difference is the ...
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Dec 30, 2024, 5:12:39 PM by
Keet
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Re: Terrain Generator plug-in
[quote]You'll see that the plugin creates the terrain on the lower level. When pressing OK, it ...
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Dec 30, 2024, 9:54:48 PM by
Keet
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Re: Meet MarioSambol, our new support team member
[quote]I hope the furniture editor will be incorporated into the main program.[/quote]I hope not. I ...
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Feb 17, 2025, 1:18:37 PM by
Keet
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Re: Meet MarioSambol, our new support team member
[quote]Well, if not, the application needs a complete rebuild. You can’t see the the icons, saving ...
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Feb 17, 2025, 2:48:48 PM by
Keet
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Re: Meet MarioSambol, our new support team member
Aren't you mixing up the Furniture Library Editor with the Catalog in Sweet Home 3D for some ...
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Feb 17, 2025, 6:43:35 PM by
Keet
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Re: Meet MarioSambol, our new support team member
I agree that language is a problem, especially with languages that are difficult to translate with ...
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Feb 18, 2025, 9:27:53 AM by
Keet
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Re: Meet MarioSambol, our new support team member
[quote]No, you're not understanding what I'm saying. What I said is much more advanced. You ...
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Feb 18, 2025, 5:38:46 PM by
Keet
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Re: Meet MarioSambol, our new support team member
[quote]You can understand it like this:
This is an example of separating an object, I'm going ...
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Feb 18, 2025, 6:25:11 PM by
Keet
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Re: Meet MarioSambol, our new support team member
[quote]Maybe you haven't understood what I mean.
SH3D's save file format is SH3D, as long ...
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Feb 18, 2025, 6:59:24 PM by
Keet
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Re: Meet MarioSambol, our new support team member
[quote]@keet the concept which YGYL is trying to describe is the same of grouped furniture. SH3D is ...
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Feb 19, 2025, 9:11:45 AM by
Keet
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Re: Meet MarioSambol, our new support team member
[quote]...Including making a lamp with multiple light sources,...[/quote]YES! That is a wish I have ...
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Feb 19, 2025, 3:03:17 PM by
Keet
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Re: Meet MarioSambol, our new support team member
[quote]I'm not saying the light source should be attached to the material. Now such light ...
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Feb 19, 2025, 7:50:18 PM by
Keet
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Re: Meet MarioSambol, our new support team member
[quote]I just carefully looked at the web link you gave. And downloaded the actual test and figured ...
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Feb 20, 2025, 9:27:07 AM by
Keet
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