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Re: using "Generate roof" plugin without rooms
[quote]I am sorry, because they could have made a real architectural software.[/quote]That is ...
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Features use and tips |
Jan 27, 2024, 9:40:33 AM by
Keet
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Re: How to add walls to a room after it is "completed"
I suggest you start with walls and not with a room.
Once you have and enclosed space with walls ...
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Features use and tips |
Jan 27, 2024, 9:48:32 AM by
Keet
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Re: How i can change my texture brick color?
A texture is an image that is applied to the wall. To change the color of the texture you will have ...
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Features use and tips |
Jan 29, 2024, 5:37:28 PM by
Keet
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Re: Setting to prevent default home on launch?
Why? What else would you expect when starting Sweet Home 3D?
The blank home is replaced when you ...
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Features use and tips |
Feb 1, 2024, 10:07:04 AM by
Keet
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Re: Bulk Color Changes - Replace one color to another automatically
You can find color schemes by searching the net. For example:
...
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Features use and tips |
Feb 2, 2024, 2:21:57 PM by
Keet
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Re: Roofs
Assuming you already installed the Generate Roof plugin check out this topic describing dormers and ...
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Features use and tips |
Feb 3, 2024, 6:09:24 PM by
Keet
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Re: How to define multi-level hinge and rail of 3D model
In this post it is explained: ...
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Features use and tips |
Feb 3, 2024, 8:47:05 PM by
Keet
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Re: Roofs
I assume you mean the Generate Roof plugin. To generate a roof the plugin needs a room that is ...
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Features use and tips |
Feb 4, 2024, 3:05:04 PM by
Keet
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Re: Roofs
If you installed the plugin correctly you should see a grayed out "Generate roof" item ...
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Features use and tips |
Feb 6, 2024, 4:05:17 PM by
Keet
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Re: How to define multi-level hinge and rail of 3D model
With just the separate objects is's difficult to determine what their relation in the ...
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Features use and tips |
Feb 10, 2024, 5:41:20 PM by
Keet
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Re: How to define multi-level hinge and rail of 3D model
Why do you have [color=blue]_and_opening_on_rail_2_[/color] in your object? It is only one door on ...
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Features use and tips |
Feb 10, 2024, 8:19:14 PM by
Keet
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Re: How to make a mirror ball?
Did you try the [color=blue]sweethome3d_window_mirror_[/color] prefix I mentioned in your other ...
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Features use and tips |
Feb 11, 2024, 3:04:37 PM by
Keet
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Re: How to make a mirror ball?
Try it with this MTL:
[code]newmtl Vase
illum 1
Ka 0.2 0.2 0.2
Kd 1.0 1.0 1.0
Ks 0.0078125 ...
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Features use and tips |
Feb 11, 2024, 3:34:36 PM by
Keet
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Re: How to make a mirror ball?
@GaudiGalopin3324
@captaincook
The two of you created mirrored spheres independent of each other. ...
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Features use and tips |
Feb 11, 2024, 8:48:51 PM by
Keet
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Re: How to define multi-level hinge and rail of 3D model
It's Keet, not Keep
Looks like you're well on the way to a very good object.
To ...
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Features use and tips |
Feb 11, 2024, 8:57:42 PM by
Keet
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Re: How to make a mirror ball?
Did you notice the mirror-in-mirror effect that you achieved?
That's a problem that many 3D ...
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Features use and tips |
Feb 11, 2024, 10:30:06 PM by
Keet
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Re: How to make a mirror ball?
Thank you @captaincook. Very clear information and understandable for users not yet familiar with ...
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Features use and tips |
Feb 12, 2024, 11:44:58 AM by
Keet
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Re: How to define multi-level hinge and rail of 3D model
That should work although I would use the window-mannequin to drill the hole. Export the original ...
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Features use and tips |
Feb 13, 2024, 10:04:37 PM by
Keet
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Re: How to define multi-level hinge and rail of 3D model
Nope, a window cuts a hole following its precise outline, so a cylinder will cut a round hole in a ...
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Features use and tips |
Feb 13, 2024, 11:03:14 PM by
Keet
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Re: split or unjoin walls at corner?
That a wall moves when a joined wall moves is the main reason to use joined walls at all. It's ...
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Features use and tips |
Feb 14, 2024, 7:05:37 AM by
Keet
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