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Posts: 1632   Pages: 82   [ Previous Page | 62 63 64 65 66 67 68 69 70 71 | Next Page ]
Post Forum Post Date
Re: using "Generate roof" plugin without rooms
[quote]I am sorry, because they could have made a real architectural software.[/quote]That is ...
Features use and tips Jan 27, 2024, 9:40:33 AM
by Keet
Re: How to add walls to a room after it is "completed"
I suggest you start with walls and not with a room. Once you have and enclosed space with walls ...
Features use and tips Jan 27, 2024, 9:48:32 AM
by Keet
Re: How i can change my texture brick color?
A texture is an image that is applied to the wall. To change the color of the texture you will have ...
Features use and tips Jan 29, 2024, 5:37:28 PM
by Keet
Re: Setting to prevent default home on launch?
Why? What else would you expect when starting Sweet Home 3D? The blank home is replaced when you ...
Features use and tips Feb 1, 2024, 10:07:04 AM
by Keet
Re: Bulk Color Changes - Replace one color to another automatically
You can find color schemes by searching the net. For example: ...
Features use and tips Feb 2, 2024, 2:21:57 PM
by Keet
Re: Roofs
Assuming you already installed the Generate Roof plugin check out this topic describing dormers and ...
Features use and tips Feb 3, 2024, 6:09:24 PM
by Keet
Re: How to define multi-level hinge and rail of 3D model
In this post it is explained: ...
Features use and tips Feb 3, 2024, 8:47:05 PM
by Keet
Re: Roofs
I assume you mean the Generate Roof plugin. To generate a roof the plugin needs a room that is ...
Features use and tips Feb 4, 2024, 3:05:04 PM
by Keet
Re: Roofs
If you installed the plugin correctly you should see a grayed out "Generate roof" item ...
Features use and tips Feb 6, 2024, 4:05:17 PM
by Keet
Re: How to define multi-level hinge and rail of 3D model
With just the separate objects is's difficult to determine what their relation in the ...
Features use and tips Feb 10, 2024, 5:41:20 PM
by Keet
Re: How to define multi-level hinge and rail of 3D model
Why do you have [color=blue]_and_opening_on_rail_2_[/color] in your object? It is only one door on ...
Features use and tips Feb 10, 2024, 8:19:14 PM
by Keet
Re: How to make a mirror ball?
Did you try the [color=blue]sweethome3d_window_mirror_[/color] prefix I mentioned in your other ...
Features use and tips Feb 11, 2024, 3:04:37 PM
by Keet
Re: How to make a mirror ball?
Try it with this MTL: [code]newmtl Vase illum 1 Ka 0.2 0.2 0.2 Kd 1.0 1.0 1.0 Ks 0.0078125 ...
Features use and tips Feb 11, 2024, 3:34:36 PM
by Keet
Re: How to make a mirror ball?
@GaudiGalopin3324 @captaincook The two of you created mirrored spheres independent of each other. ...
Features use and tips Feb 11, 2024, 8:48:51 PM
by Keet
Re: How to define multi-level hinge and rail of 3D model
It's Keet, not Keep smile Looks like you're well on the way to a very good object. To ...
Features use and tips Feb 11, 2024, 8:57:42 PM
by Keet
Re: How to make a mirror ball?
Did you notice the mirror-in-mirror effect that you achieved? That's a problem that many 3D ...
Features use and tips Feb 11, 2024, 10:30:06 PM
by Keet
Re: How to make a mirror ball?
Thank you @captaincook. Very clear information and understandable for users not yet familiar with ...
Features use and tips Feb 12, 2024, 11:44:58 AM
by Keet
Re: How to define multi-level hinge and rail of 3D model
That should work although I would use the window-mannequin to drill the hole. Export the original ...
Features use and tips Feb 13, 2024, 10:04:37 PM
by Keet
Re: How to define multi-level hinge and rail of 3D model
Nope, a window cuts a hole following its precise outline, so a cylinder will cut a round hole in a ...
Features use and tips Feb 13, 2024, 11:03:14 PM
by Keet
Re: split or unjoin walls at corner?
That a wall moves when a joined wall moves is the main reason to use joined walls at all. It's ...
Features use and tips Feb 14, 2024, 7:05:37 AM
by Keet
Posts: 1632   Pages: 82   [ Previous Page | 62 63 64 65 66 67 68 69 70 71 | Next Page ]

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