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PluginDevToolkit: the dynamic plugin loader for developers
Hello SH3D developers! While writing my plugins the code become a bit complex, and sometime it ...
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Developers |
Jan 11, 2022, 7:14:01 PM by
Daniels118
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Re: PluginDevToolkit: the dynamic plugin loader for developers
Salut Emmanuel,
I have added the LGPL v3 to both the toolkit and example archives :)
Thank you
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Developers |
Jan 13, 2022, 1:03:20 PM by
Daniels118
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Plugins manager
Hello plugin developers! What you think about having a plugin manager that can help users to find ...
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Developers |
Jan 26, 2022, 4:10:23 PM by
Daniels118
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Re: Plugins manager
@YGYL Do you mean you manually edited some plugins to include additional language files?
If so, ...
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Developers |
Jan 27, 2022, 11:36:15 AM by
Daniels118
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Re: Plugins manager
@Puybaret
thank you for the reference, it is a good starting point and of inspiration!
@YGYL
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Developers |
Jan 28, 2022, 1:15:00 PM by
Daniels118
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Re: Plugins manager
Thinking better about your concerns, it would be better if you ask the plugin developers to add ...
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Developers |
Jan 29, 2022, 7:14:01 PM by
Daniels118
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Re: Plugins manager
Hello YGYL, and thank you for your contribution
I have added the translation to the latest ...
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Developers |
Feb 12, 2022, 1:02:09 PM by
Daniels118
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Re: Generate roof plugin
Hi Dorin,
you're doing a great work with this plugin. About the polyskel algorithm, there is ...
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Developers |
Feb 15, 2022, 7:38:23 AM by
Daniels118
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Re: Generate roof plugin
If you feel the campskeleton API suits your needs I could try to pack all required classes in a ...
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Developers |
Feb 15, 2022, 1:13:22 PM by
Daniels118
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Re: Generate roof plugin
Hi Dorin,
I think editing a roof after it has been placed could be a plus value. A possible way to ...
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Developers |
Feb 17, 2022, 5:58:32 PM by
Daniels118
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Java compliance level
This question is mainly directed to Puybaret.
The ...
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Developers |
Feb 17, 2022, 6:21:53 PM by
Daniels118
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Re: Generate roof plugin
Hi dorin. The bad news is the campskeleton library requires the Java compliance level 8. The good ...
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Developers |
Feb 17, 2022, 9:09:46 PM by
Daniels118
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Re: Generate roof plugin
@dorin
[quote]this version is the stable one which don't allow negative value for ...
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Developers |
Feb 18, 2022, 12:33:30 PM by
Daniels118
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Re: Generate roof plugin
@Dorin
You're fair, nonetheless you made a GREAT work. I've seen "programmers" ...
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Developers |
Mar 13, 2022, 2:08:02 AM by
Daniels118
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Re: Plugins manager
The plugin manager is finally ready!
I'm still populating the database, so not all plugins ...
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Developers |
Mar 14, 2022, 10:16:24 PM by
Daniels118
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Re: Generate roof plugin
@Dorin
[b]About the the point 2[/b]
To make everything easier you could consider to separate the ...
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Developers |
Mar 16, 2022, 4:04:14 PM by
Daniels118
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Re: Plugins manager
I've finished to populate the database, now all plugins can be found within the plugin manager.
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Developers |
Mar 16, 2022, 6:33:07 PM by
Daniels118
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Re: Plugins manager
Thank you for your feedback, here some observations:
1) ok, I will add it in the next release;
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Developers |
Mar 17, 2022, 4:57:31 PM by
Daniels118
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Re: Plugins manager
[quote]combine several objects and put them in the material library bar. And can be saved to the ...
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Developers |
Mar 18, 2022, 10:56:34 AM by
Daniels118
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Re: Plugins manager
Ok, I did misunderstand what you did mean, I was focused on the SH3F file.
This feature sounds ...
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Developers |
Mar 18, 2022, 2:37:39 PM by
Daniels118
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