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Posts: 494   Pages: 25   [ Previous Page | 2 3 4 5 6 7 8 9 10 11 | Next Page ]
Post Forum Post Date
devilish PluginDevToolkit: the dynamic plugin loader for developers
Hello SH3D developers! While writing my plugins the code become a bit complex, and sometime it ...
Developers Jan 11, 2022, 7:14:01 PM
by Daniels118
Re: PluginDevToolkit: the dynamic plugin loader for developers
Salut Emmanuel, I have added the LGPL v3 to both the toolkit and example archives :) Thank you ...
Developers Jan 13, 2022, 1:03:20 PM
by Daniels118
Plugins manager
Hello plugin developers! What you think about having a plugin manager that can help users to find ...
Developers Jan 26, 2022, 4:10:23 PM
by Daniels118
Re: Plugins manager
@YGYL Do you mean you manually edited some plugins to include additional language files? If so, ...
Developers Jan 27, 2022, 11:36:15 AM
by Daniels118
Re: Plugins manager
@Puybaret thank you for the reference, it is a good starting point and of inspiration! @YGYL ...
Developers Jan 28, 2022, 1:15:00 PM
by Daniels118
Re: Plugins manager
Thinking better about your concerns, it would be better if you ask the plugin developers to add ...
Developers Jan 29, 2022, 7:14:01 PM
by Daniels118
Re: Plugins manager
Hello YGYL, and thank you for your contribution smile I have added the translation to the latest ...
Developers Feb 12, 2022, 1:02:09 PM
by Daniels118
Re: Generate roof plugin
Hi Dorin, you're doing a great work with this plugin. About the polyskel algorithm, there is ...
Developers Feb 15, 2022, 7:38:23 AM
by Daniels118
Re: Generate roof plugin
If you feel the campskeleton API suits your needs I could try to pack all required classes in a ...
Developers Feb 15, 2022, 1:13:22 PM
by Daniels118
Re: Generate roof plugin
Hi Dorin, I think editing a roof after it has been placed could be a plus value. A possible way to ...
Developers Feb 17, 2022, 5:58:32 PM
by Daniels118
Java compliance level
This question is mainly directed to Puybaret. The ...
Developers Feb 17, 2022, 6:21:53 PM
by Daniels118
Re: Generate roof plugin
Hi dorin. The bad news is the campskeleton library requires the Java compliance level 8. The good ...
Developers Feb 17, 2022, 9:09:46 PM
by Daniels118
Re: Generate roof plugin
@dorin [quote]this version is the stable one which don't allow negative value for ...
Developers Feb 18, 2022, 12:33:30 PM
by Daniels118
Re: Generate roof plugin
@Dorin You're fair, nonetheless you made a GREAT work. I've seen "programmers" ...
Developers Mar 13, 2022, 2:08:02 AM
by Daniels118
Re: Plugins manager
The plugin manager is finally ready! I'm still populating the database, so not all plugins ...
Developers Mar 14, 2022, 10:16:24 PM
by Daniels118
Re: Generate roof plugin
@Dorin [b]About the the point 2[/b] To make everything easier you could consider to separate the ...
Developers Mar 16, 2022, 4:04:14 PM
by Daniels118
Re: Plugins manager
I've finished to populate the database, now all plugins can be found within the plugin manager. ...
Developers Mar 16, 2022, 6:33:07 PM
by Daniels118
Re: Plugins manager
Thank you for your feedback, here some observations: 1) ok, I will add it in the next release; ...
Developers Mar 17, 2022, 4:57:31 PM
by Daniels118
Re: Plugins manager
[quote]combine several objects and put them in the material library bar. And can be saved to the ...
Developers Mar 18, 2022, 10:56:34 AM
by Daniels118
Re: Plugins manager
Ok, I did misunderstand what you did mean, I was focused on the SH3F file. This feature sounds ...
Developers Mar 18, 2022, 2:37:39 PM
by Daniels118
Posts: 494   Pages: 25   [ Previous Page | 2 3 4 5 6 7 8 9 10 11 | Next Page ]

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