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Sweet Home 3D Forum » List all forums » » Forum: Wishlist » » » Thread: Baseboards, Picture Rails, and Cornices, with profiles, possibly SVG editor |
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| Print at Dec 15, 2025, 11:11:18 PM | View all posts in this thread on one page |
| Posted by Bubblobill at Jun 8, 2017, 12:57:34 PM |
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Baseboards, Picture Rails, and Cornices, with profiles, possibly SVG editor This is a big ask, but hey, you enjoy doing this right? On walls:
And an easy one;
Here are some visual aids; Profiles on walls Cavity brick Brick veneer ![]() This all sounds like heaps of fun. Something to do on the weekend perhaps? Crossing my fingers, Jay |
| Posted by macmac at Jul 5, 2017, 3:29:37 PM |
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Re: Baseboards, Picture Rails, and Cornices, with profiles, possibly SVG editor I agree! I see a lot of 'Architectural Software' that only shows single-brick walls. But why would anyone build a modern house/building with a SBW? As much use as a chocolate fire guard. Modern structures can have their outer & inner walls constructed from the tradition brick+brick or brick+block... But there are many other combinations of different materials, eg: timber-cladding+brick/block or; timber-cladding+timber-frame slate/tile-cladding+brick/block/timber-frame, etc,etc. Also windows and doors can be attached/sit on the outer or inner walls. |
| Posted by okh at Jul 6, 2017, 2:01:11 PM |
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Re: Baseboards, Picture Rails, and Cornices, with profiles, possibly SVG editor In fact, an SVG GUI editor anyway because cut-outs do my head in Guess a GUI SVG editor could be nice, but maybe not that straight-forward to implement in SH3D/FurnitureLibraryEditor? And there is a workaround to GUI edit paths.Inkscape has been equipped with some more settings over the last couple of years and it is now (slightly) easier to edit a cutout path for SH3D, provided you work with a suitable template, for instance like this for a window 120×100: <svg width="120" height="100" viewBox="0 0 1 1" preserveAspectRatio="none" xmlns="http://www.w3.org/2000/svg" version="1.1">
It is still necessary to have a basic understanding of SVG paths, seeing that you can, of course, start with any guesstimated path by substituting m 0.1,.5 a 0.4,0.4 0,0,1 0.8,0 v 0.3 h-0.8 z with something else: m 0,0.1 h1 v0.8 h-1 z cuts 100% width and 80% height with a relative path. M 0,0.5 L 0.5,0 L 1,0.5 L 0.5,1 Z cuts a "diamond" with an absolute path.
The above is a topic deviation (I have no opinion about the other items on the wishlist), but I have long wished for access to advanced model properties from within SH3D, such as the SVG cutout. This is no longer very urgent for me as it is possible to edit some advanced properties in Home.xml within the SH3D file. That saves the detour of going via the FurnitureLibraryEditor. Possible, yes, but if you try, make backups and proceed with caution (some values in Home.xml have been converted to relative values and radians). I think the question is how useful a GUI SVG editor would be. Yes, typing SVG directly can be a hurdle, but maybe not too difficult if you make your own models? After all, the auto-generated cutout will work for most imported models. ok |
| Posted by Bubblobill at Jul 6, 2017, 4:24:32 PM |
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Re: Baseboards, Picture Rails, and Cornices, with profiles, possibly SVG editor Have you tried using tools like this or this or this? |
| Posted by Bubblobill at Jul 6, 2017, 4:28:38 PM |
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Re: Baseboards, Picture Rails, and Cornices, with profiles, possibly SVG editor Getting arcs to work is what broke my head. It is what made me want a SVG editor that updates live, enforces syntax, or just does GUI |
| Posted by okh at Jul 6, 2017, 5:46:55 PM |
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Re: Baseboards, Picture Rails, and Cornices, with profiles, possibly SVG editor Interesting, thanks, I did try a couple of other online SVG tools, but not the ones you suggest. From a very quick look, though, they seem to suffer from the same as the ones I tried: it is not obvious how (or cumbersome) to adjust the height, width, viewBox of the SVG so the path can be copied directly into the 1:1 ratio used by SH3D. And some of them do not to arcs very well either. So, my money is still on Inkscape for GUI path editing. Getting arcs to work is what broke my head And you are not alone. Arcs can be a pain, especially when the model size (ratio) is different from the viewBox 1:1. But arcs are also so beautiful, so I cannot help trying manually the few times I need them. There is a reason I keep the W3C: elliptical arc curve commands in my bookmarks. Now, as I am already in way over my head in elaborating the technical stuff, I should add that even if Inkscape will change arcs to curves when you edit the path nodes, it will only adjust the arc values if you scale/rotate the entire path. So a clever guess, some trying and failing + resorting to Inkscape in an emergency, usually will do the trick. What I think is very nice, is reading suggestions such as yours in the forum. It is always interesting to see wishes from other users. So, please, not get me wrong, I do not disagree with you. An SVG editor would be useful/nice. But maybe not a frequently used feature? Which is why I have no opinion as to whether it should be a developer priority as really have no clue how much work it would involve. But there is some open-source code for SVG editing out there. For all I know, maybe it is possible the Batik path compilation tool used already. ok |
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