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Posted by alevinemi at Apr 2, 2014, 1:55:47 PM
How to keep lights from washing out my bitmap boxes?
The room lights in my room are having an effect that I don't want.

Basically, the lights completely wash out the top half of some "pseudo-sculptures". These are actually just boxes with bitmap texture.

However, they don't wash out imported models, such as people. I have a screenshot shown, showing both the 3D view and the photo view.

Is there an easy way to fix this? Do I have to mess with the matte/shiny settings? Turn off the canned lights, insert custom lights, and alter the power?

Any guidance is appreciated - I am very new to this.



Posted by Puybaret at Apr 2, 2014, 3:26:20 PM
Re: How to keep lights from washing out my bitmap boxes?
Insert custom lights and set their power.
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Emmanuel Puybaret, Sweet Home 3D creator

Posted by okh at Apr 2, 2014, 3:28:00 PM
Re: How to keep lights from washing out my bitmap boxes?
And maybe remove shininess by editing Box material (default box is 50% shiny)? ok

Posted by alevinemi at Apr 2, 2014, 7:44:38 PM
Re: How to keep lights from washing out my bitmap boxes?
Many thanks - shoving those sliders all the way back to Matt did the trick. Even a little bit of shininess causes the effect, even under low light conditions.