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Sweet Home 3D Forum » List all forums » » Forum: Wishlist » » » Thread: Lights in 3D rendering |
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| Print at Dec 18, 2025, 10:12:30 AM | View all posts in this thread on one page |
| Posted by maudard at Feb 18, 2014, 3:56:55 PM |
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Lights in 3D rendering Hi Here's another wish. It would be great if one could add models of lights on the roof or on the walls, and then use their places as light source for the 3D rendering. Cheers |
| Posted by okh at Feb 19, 2014, 9:15:53 AM |
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Re: Lights in 3D rendering Did you try out the various light sources? If that is not what you mean, it is also possible to include light properties to a model in a Furniture library. |
| Posted by maudard at Feb 19, 2014, 4:54:38 PM |
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Re: Lights in 3D rendering I must apologize for this thread. It appears that I did not look deep enough, and I agree that the lights take this into account. I still need to find out, however, what the percentage of light intensity means, i.e., relatively to what. |
| Posted by okh at Feb 21, 2014, 11:17:02 AM |
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Re: Lights in 3D rendering Well, 0% means no light, 100% is as strong as it gets. In addition a colour is assigned to each light source (this cannot be edited - unless you dive into the .properties file of a library). By choosing the different coloured lights, you can approximate the colour temperature of the actual light source. The way the light renders also depends on 'competing light sources': i.e. sun height (time of day, date, compass position) and whether ceiling lights are checked in the photo rendering. To direct the light, you can place it within objects/walls with openings. In other words, you have very many elements to play with to get the desired effect. Experimenting may just be the best way of creating your perfect design... ok |
| Posted by SnakeGB at Mar 7, 2014, 9:50:55 PM |
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Re: Lights in 3D rendering Did you try out the various light sources? If that is not what you mean, it is also possible to include light properties to a model in a Furniture library. how do you add lights to a model, in the furniture library? so it shows up in the model properties |
| Posted by okh at Mar 8, 2014, 9:12:51 AM |
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Re: Lights in 3D rendering The by far easiest is to add the model and the light source separately (group them if you wish to move model and source). If you do not feel daunted by diving somewhat deeper, you can edit the properties of library models yourself. the SVG guide, pages 9 and 10 gives you an example of how to edit/add the properties, and also light source properties, in the library file. That is just an example, but in the links you should find more information about editing properties. ok |
| Posted by SnakeGB at Mar 8, 2014, 8:31:53 PM |
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Re: Lights in 3D rendering The by far easiest is to add the model and the light source separately (group them if you wish to move model and source). If you do not feel daunted by diving somewhat deeper, you can edit the properties of library models yourself. the SVG guide, pages 9 and 10 gives you an example of how to edit/add the properties, and also light source properties, in the library file. That is just an example, but in the links you should find more information about editing properties. ok Thanks ive had a go but this just wont give me the light source box baffled as to why not!! # # PluginFurnitureCatalog.properties Sat Mar 08 17:43:56 GMT 2014 # Generated by com.eteks.sweethome3d.plugin.exportsh3f.ExportSH3FPlugin # id#1=SGB#Spot name#1=Spot tags#2=Spot category#1=Lights icon#1=/Spot1.png model#1=/Spot.pref/model.obj multiPartModel#1=true width#1=11.137871 depth#1=10.779611 height#1=13.32341 movable#1=true doorOrWindow#1=false lightSourceX#2=5.4 lightSourceY#2=5.4 lightSourceZ#2=7.0 lightSourceColor#2=#ffffff lightSourceDiameter#2=5.0 elevation#1=250.0 |
| Posted by okh at Mar 9, 2014, 11:04:23 PM |
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Re: Lights in 3D rendering Almost there Numeric model identifiers are wrong - your lightsource properties are #2 while the other model properties are #1.Should be: lightSourceX#1=5.4 lightSourceY#1=5.4 lightSourceZ#1=7.0 lightSourceColor#1=#ffffff lightSourceDiameter#1=5.0 ok PS: #ffffff is very very white.... - to make it realistic you might want to add a touch of yellowish |
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