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Sweet Home 3D Forum » List all forums » » Forum: Wishlist » » » Thread: Disabling Windows/Doors... |
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| Print at Dec 16, 2025, 11:14:00 PM | |
| Posted by macfrog at Jan 31, 2011, 9:32:49 PM |
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Disabling Windows/Doors... Emmanuel, is it (easily) possible to place an additional checkmark inside the modify Furniture dialog triggering "leave holes in walls" when the furniture is a door or window while "disabling" is choosen? macfrog |
| Posted by Puybaret at Jan 31, 2011, 9:42:11 PM |
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Re: Disabling Windows/Doors... Sorry I don't see what you mean by "disabling". ![]() ---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
| Posted by hansmex at Jan 31, 2011, 9:42:48 PM |
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Re: Disabling Windows/Doors... macfrog, Why don't you just insert hatches where your doors/windows are? Make an invisible hatch if you don't want to see its edges. Hans ---------------------------------------- Hans new website - under constuction hansdirkse.info |
| Posted by macfrog at Jan 31, 2011, 9:45:14 PM |
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Re: Disabling Windows/Doors... Sorry, disabling means "make invisible" to me. macfrog |
| Posted by macfrog at Jan 31, 2011, 10:07:56 PM |
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Re: Disabling Windows/Doors... Hans, yes that's exactly what i'm doing at the moment. but in most cases i only need those hatches for a short while, then the original windows jump back in so it would be nice to group the windows, tick "visible" off AND "keep holes" on and voila! walls with holes but without windows. wouldn't that be nice? macfrog |
| Posted by Puybaret at Jan 31, 2011, 10:08:11 PM |
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Re: Disabling Windows/Doors... macfrog, you should use the invisible box (I'll probably add it to the default catalog in a future version). ---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
| Posted by hansmex at Jan 31, 2011, 10:17:30 PM |
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Re: Disabling Windows/Doors... macfrog, Would it be nice? I guess that for YOU it would be nice, otherwise you wouldn't ask for this feature. Personally, I've never felt the need to separate windows/door from their insertion openings. I often make parts of my design invisible to make the design as a whole lighter, resulting in faster (test-) rendering, and in more fluid motion of the 3D window. But I guess we all have our own way of making our designs, which results in different needs at specific moments. Hans ---------------------------------------- Hans new website - under constuction hansdirkse.info |
| Posted by macfrog at Jan 31, 2011, 10:23:49 PM |
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Re: Disabling Windows/Doors... Hans, you guessed right. i'm probably the only one needing this... it's still related to that export thing i'm busy with. the exported wall with a window looks like this: wall_4314321 wall_4324324 sweethome_windowpane_ ... ... (something french) .. .. (even more french) wall_32432423 etc.etc. and guess what: with more windows in one wall it gets totally crazy. if i could export the windows later, it would be much easier to re-group everything - of course only for me. macfrog |
| Posted by Puybaret at Jan 31, 2011, 10:40:24 PM |
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Re: Disabling Windows/Doors... I don't know if it's what you want to do, but anyway as I think other users asked for it, here's a nice way to create "embrasures" in a wall (I can't find the English word, but if ever you know it, feel free to tell us) ![]() ---------------------------------------- ---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
| Posted by hansmex at Jan 31, 2011, 10:44:28 PM |
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Re: Disabling Windows/Doors... macfrog, Feel free to mail me your design. Maybe - in a clear moment - I have a good idea... Hans ---------------------------------------- Hans new website - under constuction hansdirkse.info |
| Posted by macfrog at Feb 1, 2011, 10:15:22 PM |
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Re: Disabling Windows/Doors... Hoi Hans, Emmanuel, After having some sleep i think i figured out the reason why my request wouldn't work that easy as i hoped. here's my theory (have fun): it's like this: sh3d does actually not cut (substract, boolean) the windows into the wall. it "simply" splits the wall temporarily into 3 pieces, left/middle/right and places the window/door into the middle one. that's why i couldnot "cut" round holes - sh3d does not cut at all. so, as a result, every wall is being exported as 2 walls(1 for each side), splitted into at least 5(10) parts for left/middle up/window/middle down/right (+ the same for other side). Coping with this amount of objects per wall should not cause any fun when you take dozens of window into acount...anyway, just uploaded something new to the gallery. greets macfrog |
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