Print at Dec 20, 2025, 8:11:21 AM
Posted by whippetsleek at Aug 29, 2010, 9:43:57 PM
my bathroom
Nothing fancy, but I like how it turned out in SH3D, so hopefully it will look as good in real life. smile



I almost think the toilet area looks too cluttered though, but I want the 2 sets of shelves to balance each other. Eh, decisions, decisions...
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Posted by Puybaret at Aug 29, 2010, 10:48:15 PM
Re: my bathroom
Nice rendering.
Candles in your bathroom will definitively give a special atmosphere. wink
You should try to light them with small light bulbs...
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Emmanuel Puybaret, Sweet Home 3D creator

Posted by whippetsleek at Aug 29, 2010, 11:29:38 PM
Re: my bathroom
Thank you, and I am going to try the lights, seeing I've been wanting to try out the fireglow light anyway.. lol... Here was my chance.

Edit:

Here is a remake of the remake. smile




And this is my idea of the dream home theatre




I wanted to light the candles with the fireglow, but I couldn't get them to emit light through the sphere I used as a light bulb, but the warm light bulb worked. If dbtech sees this, and knows what I might have done wrong, please let me know... Though the candles turned out pretty good with just the warm glow bulbs. wink


And that is supposed to be a flat screen TV on the wall. I will have to look into my texture settings...
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Posted by db4tech at Aug 30, 2010, 4:38:51 PM
Re: my bathroom
Hi whippetsleek,

Like the second version better than the first, looks bigger as well with only one floor to ceiling shelving.

Wow they are some powerful candles!! biggrin Have you tried without the ceiling light, just the wall lights and candles? as that will help make it more cosy.

Is this the kind of effect you are after?


PS: Don't forget to add a towel, so people can dry their hands! wink

db4tech

Posted by whippetsleek at Aug 30, 2010, 10:39:47 PM
Re: my bathroom
Yes, that is what I was after. OK, so how did you do that? smile

I'm guessing with layers of glass objects?


And I am on a laundry strike, so you want a towel... go and wash it yourself! tongue

Really, I'm just starting to learn how to make meshes look like actual cloth. I could have copied and pasted the towel from the towel bar file, but I want to try to make my own. It might take some time, so sit on the porelain throne, have a coke or whatever else, and admire my sense of style for awhile. Or I am going to have to go all Yoda on you and make you run through the swamps for a couple of laps. biggrin


And how did you get the moon? I wanna try it....
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Posted by db4tech at Sep 1, 2010, 12:32:49 AM
Re: my bathroom
And I am on a laundry strike, so you want a towel... go and wash it yourself! tongue
Ooo! :-O laughing

Yes I made the object out of layers, no glass is used and "Compute glass transparency" also isn't ticked. wink

The object needs some more work though, to add more graduating layers, for extra realism. I guess in its current form, it would look good from a distance.

Sorry couldn't reply yesterday, I was on a training course, titled "How not to get swamped down with work!" presented by some guy named Ben, or was it O'Ben. biggrin


Do you have any updated renders yet?

db4tech

Edit:

And how did you get the moon? I wanna try it....
Oops! Forgot to say about the moon, you need a very, very, very long rope!

Okay the moon is just a very large sphere, with a very large and very bright light in front of it. Improvisation. smile

Posted by whippetsleek at Sep 1, 2010, 2:26:44 AM
Re: my bathroom
No new renders yet, I am doing "the boring real life stuff" right now. And I am working on finishing an exterior view of a house I am designing for myself. If I could only split me and my computer into two.... :le sigh:

I am going to try the moon (without the rope) (even though the rope could be an added entainment bonus... devilish ) I do love how the scene looks, and the mood...

So many projects to make or try, so little time.... hopefully I will finish the exterior view soon, and show it off.
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Posted by whippetsleek at Sep 1, 2010, 5:58:55 PM
Re: my bathroom
I tried to emulate your render, and this is as close as I got...





I made 3ds glass objects to resemble flames, and as you can see, they turned transparent. Is this a problem with the file or the plug-in? I can attach my flame file if you need to look at it, but since it is 3ds, I'm not sure if it gives the texture info like an obj mtl file?

I thought maybe my light settings were too strong, so I tried the "use light angle as power knob" and I could not get the scene to render at all. This is what it looked like....



Any ideas on what I might be doing wrong?



EDIT:


This is my current project. This is a house I would like to build sometime. I've always loved the old cottage look that early american and earlier english homes had, so I tried to mimick that with my design. It is a fast render, so not too detailed, and I want to add some more details, but here ya go...



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Posted by db4tech at Sep 1, 2010, 9:11:25 PM
Re: my bathroom
As mentioned in this post. To create night I made a 'night time sky' jpg to use as a sky texture, otherwise it never really gets dark enough.

What index of refraction setting are you using for your glass? if it is near 1.0, then because the light won't bend the object will appear invisible.

Do you design everything in SketchUp? I only ask after importing your 3DS sconce model straight into Sweet Home, have you tried it, have a look and see what happens? smile Maybe SketchUp isn't good at exporting 3DS?

When you ticked "Use light angle as power knob" had you rotated the light bulbs you added to the scene? I ask because they start switched off, at zero degrees, so require some rotation to produce light, around 30-40 seems about right for candle light, adjust to taste (And no! I don't mean eat the candles!!) biggrin

Your current project is looking interesting!

db4tech

Posted by whippetsleek at Sep 1, 2010, 11:45:38 PM
Re: my bathroom
As mentioned in this post. To create night I made a 'night time sky' jpg to use as a sky texture, otherwise it never really gets dark enough.


I use the cloudy sky background and it does okay for me...lol.. I have made other night pictures, and I noticed awhile back that some of my day and night times were reversed in the renders, but I thought it was just my settings. The picture background is dark enough for my preference, but I am not getting much of a "glow".

What index of refraction setting are you using for your glass? if it is near 1.0, then because the light won't bend the object will appear invisible.


This is the mtl file...
# Blender3D MTL File:
# Material Count: 1
newmtl Untitled_1
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.737778 0.339378 0.073778
Ks 0.422222 0.247078 0.046914
Ni 2.296000
d 0.222222
illum 2

I haven't worked much with editing mtl files, so I forget which is which, I have a cheat sheet saved as a notebook file, but I haven't used it much. biggrin I have been lazy, and letting the 3DS or sketch up do all the mtl file making.

Do you design everything in SketchUp? I only ask after importing your 3DS sconce model straight into Sweet Home, have you tried it, have a look and see what happens? smile Maybe SketchUp isn't good at exporting 3DS?


I don't make all of my designs in Sketch up, laughing but it is the easiest to use for textures. I use Blender (on a very BIG learning curve....!)and for some reason my computer or graphics card does not like AOI, it freezes sometimes when I try to render or export files. I do not like Misfit, the interface to me is odd. I make most of my files 3ds because of friends (we share alot of files) and they don' use as much hard drive space. Sketch up does have some known issues with 3ds formatting, but there are work arounds, and most of my files are imported into SH3D as DAE files. The wall scone was just one of the many files that I used as a dae file that hasn't given me trouble once I fixed the mesh problem. Have you tried the wall scone in your SH3D? Is it giving you any trouble? The glass in it is not truely transparent, so I'm not sure how other computers will compute the glass.

When you ticked "Use light angle as power knob" had you rotated the light bulbs you added to the scene? I ask because they start switched off, at zero degrees, so require some rotation to produce light, around 30-40 seems about right for candle light, adjust to taste




Do you mean to rotate the light bulbs themselves in the 2d plane? I was rotating the light angle knob on the advance interface... the one for the sunlight... you notice on my picture the knob is rotated to 310 degrees, I was trying to get the render to work. But even if I rotate my bulbs in the 2d plane, the render window will act like it is about to render, but then gives me the blank gray box like above, and is waiting for me to rerender or save...



Your current project is looking interesting!


Thanks! I'm debating on the choice of siding versus brick and all that fun stuff.



Well don't I feel a little sheepish..... blushing
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Posted by db4tech at Sep 2, 2010, 12:32:41 AM
Re: my bathroom
The Ni value is the index of refraction. smile

Reason you aren't seeing any lights is because the lights need something to bounce off. wink That's why I mentioned about not making them out of glass (That was one of my first ideas, a glass outer and a smaller solid inner)
Make them as an ordinary surface, then place your light in the middle and increase the light dimensions until the light just appears on and past the surface.

with your quotes did you check to see the you always had |quote| then |/quote| ? (I can't use the brackets of course or you won't see the quote text)

I do have a consultation fee by the way! biggrin

db4tech

Posted by whippetsleek at Sep 2, 2010, 12:52:18 AM
Re: my bathroom
Ah, I see said the blind man.. or woman.. No glass, I will have to change that and try again. That is just so odd, as in "real life" the glass will reflect and bend the light, but I guess that would be too resource heavy to try and calculate all that.

And yes, you should be able to see that I think I have all my quotes end quotes in the right place, all you have to do is quote me on it! tongue


And I am almost afraid to ask what your fee would be... seeing I have made extentsive use of your computer lighting skills.... *unsure cackle and grin*

I do have some corny jokes at liberty to spend.... biggrin
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Posted by db4tech at Sep 2, 2010, 1:20:09 AM
Re: my bathroom
|quote|When you ticked "Use light angle as power knob" had you rotated the light bulbs you added to the scene? I ask because they start switched off, at zero degrees, so require some rotation to produce light, around 30-40 seems about right for candle light, adjust to taste|\quote|

There's your problem \ instead of / smile

No glass, I will have to change that and try again. That is just so odd, as in "real life" the glass will reflect and bend the light, but I guess that would be too resource heavy to try and calculate all that.
When a clear glass light bulb is lit do you notice the shape because of the light being emitted or because of ambient light reflecting and refracting off the surface of the glass? Since the bulbs light rays are emitted in straight lines I would almost guess that it might be returning ambient light that allows us to see its form, if it was the filaments rays then they would bounce almost infinite-um and no light would be emitted past the glass surface, I'm only guessing here?? smile

By the way, we tried ambient light bounces for internal lights, while testing settings for the plugin, it makes for a really, really slow and very noisy (without extremely high samples) render. Tried loads of tweaks, in the end concluded that for now, it is better without, ambient light can be simulated to an extent, by using a very large (as long as it doesn't pass through the surface of an object) low powered light.

PS: Don't spend to much on the jokes! biggrin

db4tech

Posted by whippetsleek at Sep 2, 2010, 1:41:32 AM
Re: my bathroom
LOL! those jokes were to pay you, I'm guessing you come cheap? biggrin


And thank you very much for figuring out my quote problem, even though I am disappointed with myself cause I should have seen that. I'm trying to do too many things at once. You know the old saying... it is better to do one thing well than many things poorly...


And I've tried rotating light bulbs, I've tried rotating the light angle knob, but whenever I checked the use light~power knob box, it won't render. It's not dark, it doesn't render at all.

I know you and Puybaret (I'm guessing? ) have probably spent alot of time on this, and I would like you to know that I do appreciate it. I can't imgine the headaches you have gotten over these lights.
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Posted by db4tech at Sep 2, 2010, 2:07:46 AM
Re: my bathroom
And I've tried rotating light bulbs, I've tried rotating the light angle knob, but whenever I checked the use light~power knob box, it won't render. It's not dark, it doesn't render at all.
Please can you post your sh3f file so can have a look and see what might be causing the problem?

Yes it was Emmanuel and myself. Emmanuel wrote the improved code while I annoyed him with ideas and lots and lots of tweaks for settings and test results biggrin as we tried to improve render speeds and overcome some problems. By the way the lights part wasn't too bad. smile

db4tech

Posted by whippetsleek at Sep 2, 2010, 2:52:49 AM
Re: my bathroom
Here are some results I had when experimenting with the transparent versus translucent levels between programs.



This one is transparent, and clear orange. You can see that the glass is barely visible while very little light escapes...



While this one is translucent solid material defined by Sketch up's material editor. The light coming out is stronger, but you can still barely see the flame object. I think some of the resulting "glass" look is from how a dae file assigns a solid texture as translucent, and Sunflow thinks of it as transparent. I might be wrong, but I was wondering if this makes sense?
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Posted by chuck at Sep 24, 2010, 7:40:12 AM
Re: my bathroom
Hi
The work looks so brilliant,i noticed something. It is not about the work you did. But is that door near ur screen? That can be a distraction if you are watching something. You could consider it to keep it on the opposite wall,

Posted by whippetsleek at Sep 24, 2010, 3:35:02 PM
Re: my bathroom
Thank you for your compliment smile But the room is the last (what we call in the USA) an open concept house, so there are very few walls. The wall was only there because I had to make a closet for another room, so moving the doorway is not an option, though I do agree the traffic would be a problem. I did intentionally put the theatre room at the end of the house to minimize the distractions.
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Posted by whippetsleek at Nov 4, 2010, 10:09:52 PM
Re: my bathroom
I am working on a new bathroom, but this time I'm trying out new settings for glass that another poster helped me with. I'm still trying to get frosted glass, but of course that is hard to do.. smile I'm getting a little closer to it with my shelf, but it's still more clear than frosted. The side pieces of the shelf is what I was trying to get frosted. My settings seemed to have gotten a more mirror finish than frosted, but I think it's not that bad for an experiment.





And this is the far away view...




And this is trying to get a whole perspective.



And there is plenty of towels. tongue
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Posted by hansmex at Nov 4, 2010, 10:25:17 PM
Re: my bathroom
Chris,

These renders are absolutely stunning. I love the way you are fine-tuning the rendering of glass.

Maybe it would be an idea to start a kind of library where we share this kind of knowledge? Several of the images in The Contest made me want to know "How did they do it?" as well. It would certainly help many people to, also, get such fabulous results.

Of course I'd be glad to help in any way I can. (The sharing part, like tutorials or datbase-like thingy, not the fine-tuning, I'm too impatient for that.)

Hans
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Hans

new website - under constuction
hansdirkse.info

Posted by Puybaret at Nov 4, 2010, 10:32:46 PM
Re: my bathroom
Very nice Chris. smile
Did you compute these image with the Advanced rendering plug-in or with the beta version 3.0? I would say the plug-in because the light doesn't seem to go through the glass in the first image, but I'm not sure...
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Emmanuel Puybaret, Sweet Home 3D creator

Posted by whippetsleek at Nov 4, 2010, 10:42:23 PM
Re: my bathroom
Thank you Hans, and Puybaret.. smile

It was rendered with Advanced Rendering, 3.0 has slightly different settings for caustics that I'm not as familiar with yet. I know I will have to relearn a lot of the refraction, transparency settings now, once you get 3.0 as a full install version. But since I'm experimenting with the meshes of the obj file, and transparency settings, I stayed with what I know for now.

The mesh had a lot to do with how light is refracted so I'm trying to see if I can layer the meshes without getting too much for the renderer to compute. The shelf side handles has four different meshes layered with all of them having a slightly different transparency number in the mtl file.

And I'm not exactly sure how to share all the experiments I've done.. lol.. I guess I could paste the mtl file, but without the meshes to go along with it, I'm not sure how useful that would be to someone who wanted to try to get this effect.


EDIT:

Also the flat part of the shelf also has a texture applied to a mesh in the middle, which is also why the light is not passing through as clearly as just a normal piece of glass. I was trying to mimic a wavy glass look, but the texture kind of faded into a opaque look.
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Posted by hansmex at Nov 4, 2010, 10:55:37 PM
Re: my bathroom
Chris,

About sharing...

We could start simple, let's say we "publish" for every trick:
1 - an OBJ file for a standard box
2 - a MTL file for the effect
3 - a picture to show the effect

That wouldn't be too complex??

Hans
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Hans

new website - under constuction
hansdirkse.info

Posted by whippetsleek at Nov 5, 2010, 12:42:14 AM
Re: my bathroom
Oops, somehow double posted... the real post is below.
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Posted by whippetsleek at Nov 5, 2010, 12:43:01 AM
Re: my bathroom
Ok, I'll try this. I'll see if this is better...


The layering of the meshes is what refracts the light enough to get the darker look to the glass. I also used a spectral setting which is in the mtl file.

#Produced by Art of Illusion 2.8.1, Fri Nov 05 07:07:54 SGT 2010
newmtl clear
Kd 0.8455 0.8633 0.7654
Ks 0.94 0.82 0.6
Ka 0 0 0
d .312
illum 1
Ns 120

That is the mtl file for the triangle. I used the same texture for all the triangles as I am trying to get rid of the mirror finish, but keep the illumination throughout the layers.

This is the result of the layers with color glass...




This is the result of a test I did with the same mtl settings, but I added a gray texture to the bottom triangle. It didn't turn out so well, so I took out the gray texture for the next test.




This is the last test, with the mtl file settings. I am getting closer to having a frosted look, except for the mirror finish, which I am having trouble removing without removing the light passing through all 3 of the triangles.



You can start to see through the triangles in the last render, but until I can remove the mirror finish without taking away too much light, I have a unique mirror.... smile That is what my experiments have produce so far. It's just alot of messing with the mesh, and mtl file of an object.
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Attachment triangle.zip (1258 bytes) (Download count: 265149)

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Posted by hansmex at Nov 5, 2010, 1:00:08 AM
Re: my bathroom
Chris,

It's people as patient, inventive, resourceful and generous as you, that can make such renderings.

Now, in order to make a "tutorial" of this kind of VERY-advanced made-easy tricks, we (you) have to perfect them before you can share them.

Like you, I started using SH3D as a beginner. My interest is more towards architecture, but you and db4tech seem to prefer "rendering light" as your specialty.

Together we might make a great program even greater.
Cheers! Emmanuel!

Hans
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Hans

new website - under constuction
hansdirkse.info

Posted by whippetsleek at Nov 5, 2010, 5:51:46 PM
Re: my bathroom
It's good to have different minded people working on the program.. smile That way, it is well rounded.

db4tech I think is more to learning how to get the renderer to be more photorealistic, while I like to make glass look better... My fascination with light is only to learn how to get it to scatter enough to mimic frosted glass, and/or colored glass. I have a house with a beautiful stained glass window that I have in mind to design, but of course I first have to wait until it is possible.. biggrin
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