Print at Jan 30, 2026, 8:13:31 AM
Posted by Wendell_Burke at Nov 3, 2024, 5:28:59 PM
Help on angled doors please?
Hello there!
I’m new to this form and to Sweet Home 3D and I was hoping I could find some help with a problem I’m having, please?
I’m trying to make sliding doors with diagonal angles at the top left and right. I read the tutorials that I found and managed that much, but when I put the door in place, the wall still displays a rectangular frame leaving triangular openings where the diagonal corners of the door are.
I found a few explanations of this and instructions on how to fix it, but they seemed very sparse and vague And when I tried to execute them, it didn’t work for me.
Can anyone please help me with this?
Thanks!

Posted by Keet at Nov 6, 2024, 3:22:12 PM
Re: Help on angled doors please?
It's not completely clear what you want to create. I understand you want a hole in the wall with the same angles as the door and then have that door sliding (in?) the wall? Or in front of the wall like barn doors? And do you want the door to slide with a deformation on a rail?

Basically you get a rectangular cutout because the outline of your door object is rectangular. Create door posts around the door with the same angles and nothing else sticking out. Or add the door to a furniture library where you can set a custom cutout. Warning: this is not the easiest model for someone just beginning with Sweet Home 3D but it can be done.

The image you tried to display is a link an image on your local drive, that doesn't work. Upload it to an image host like mediafire or imgur and use that link in your post. Maybe the image makes it clear what you want to achieve.
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Dodecagon.nl
1300+ 3D models, manuals, and projects

Posted by Wendell_Burke at Nov 6, 2024, 4:52:01 PM
Re: Help on angled doors please?
Oh! Sorry about that. I was having some trouble posting the pics. The doors don't have to actually move. That detail may have been a distraction. Here's a pic of the door I've made so far and the issue I'm having. Let me know if this makes it clear.

https://www.dropbox.com/scl/fi/ds9pkidv74tnmv...&st=01p99qzl&dl=0

Posted by Keet at Nov 6, 2024, 5:32:57 PM
Re: Help on angled doors please?
Did you import the door and checked "Door or window" in the import dialog?
If you didn't that might solve the problem.
If you did the object is actually rectangular, in other words, there is something in the corners instead of empty space causing the hole to be rectangular.
It is also possible that you didn't close the bottom of your door. Add a sill so the outline of the door is a closed form.

You can check how this works:
Drag a triangle into your 2D pane and turn it so the slope is on the right or the left. Select and export the triangle. Import it and check "Door or window" in the import dialog. The triangle now is a door. Drag it into a wall and it will create a triangle hole and the depth of the triangle will become the same as the wall thickness.
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Dodecagon.nl
1300+ 3D models, manuals, and projects

Posted by Wendell_Burke at Nov 7, 2024, 5:57:11 AM
Re: Help on angled doors please?
Shoot. It keeps happening. I went back and deleted the other files I had for the door and rebuilt it from scratch, changing it a little in the process.

I did import the door and checked "Door or window" in the import dialog.

As I mentioned, I started over from scratch and I can't find any small bits of wall or anything in the corners when I built or saved the file. Here's a pic of the latest attempt.

https://www.dropbox.com/scl/fi/0fqetvolk929un...&st=mmj9v5tg&dl=0

I'm not sure I understand what you mean by 'close the bottom' but I did create another wall at H:3" with a Thickness of 1/8" because I thought that might make that part disappear at the bottom of the door. I then went around each part of this doorframe and joined any walls that I could.

I didn't try your suggestion yet because I had a question about it; Is there a difference between building with a wall and a shape like a box or a triangle? I made another object for this project and most of it is made out of walls but I noticed the part that wasn't stands out with a different kind of finish even though it appears to be all in one default color when I check.

Any thoughts?

Posted by Wendell_Burke at Nov 7, 2024, 7:16:54 AM
Re: Help on angled doors please?
I'm seeing a similar problem happening now with the brace supports I'm working on and I'm not sure why. I made them mostly using walls but also using a cylinder for the round part together, but now each part that sticks out from the back wall has these two white corners on both sides of the cylinder. Is this related to the problem I'm having with the door?

https://www.dropbox.com/scl/fi/c0wn7qyt300lys...&st=n1s8k1i7&dl=0

Posted by Keet at Nov 7, 2024, 7:47:32 AM
Re: Help on angled doors please?
I'm seeing a similar problem happening now with the brace supports I'm working on and I'm not sure why. I made them mostly using walls but also using a cylinder for the round part together, but now each part that sticks out from the back wall has these two white corners on both sides of the cylinder. Is this related to the problem I'm having with the door?
Using walls or other object shouldn't make a difference. After you export and import a wall it is no longer a wall but also just another object.
But you do have a problem with your level heights. Look at the left circle you drew. The object is not on the floor but floating. I suspect you have multiple levels in your project but have set the wrong elevations/floor thicknesses. There's a manual on dodecagon.nl that explains how levels work. Check it out.

That said, the objects should not display a white floor under them unless you deliberately created them. Which you probably didn't.
If you can upload your project to mediafire.com and share the download url here (or send me a PM with it) I can take a look at it to determine what is happening.
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Dodecagon.nl
1300+ 3D models, manuals, and projects

Posted by Wendell_Burke at Nov 7, 2024, 4:31:55 PM
Re: Help on angled doors please?
Oh, the level heights for the rounded parts coming out of the wall are intentional and they're all the same. I'll check out that manual. No, I didn't apply any 'floor' commands in making these. Yeah, I forgot that I can just upload the file with a link. Check it out and let me know if you can see what it is I did wrong here.
Thanks!
https://www.dropbox.com/scl/fo/6hnomrps9pkphv...&st=4pid49h7&dl=0

Posted by Keet at Nov 7, 2024, 5:51:30 PM
Re: Help on angled doors please?
It was only three obj files so I can't say anything about the levels but you mentioned that it was intentional so that should be ok.
Next time don't forget the mtl files that go with the obj files. Without it Sweet Home 3D will import an object with a single gray material named "default".

The white corner problem is easy to solve:
When you export you can choose Export all or Export selection . You exported all, which means you also export the ground and that is the white corners you see.
Select the parts you want and export only the selection.

You might be interested in this forum post and the offered downloads: Starship Enterprise Furniture Library
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Dodecagon.nl
1300+ 3D models, manuals, and projects

Posted by Wendell_Burke at Nov 7, 2024, 6:36:44 PM
Re: Help on angled doors please?
Oh! Well this is a lot I didn't already know, and I wouldn't have figured out the thing with the corners at all if you hadn't said anything, so thanks! I also didn't know about needing both files to share but that's helpful. Here's a link to the updated pics if you're curious but I think the problem is what you had said about importing everything rather than just the selected items. I'm pretty sure that was the problem but I'm going to try reimporting them to check in a bit.

I did find that Star Trek thread and it would be helpful so thank you for poitning it out, but none of those links work for me in his thread. At some point he said that there was a new link but that one also led me to a dead end. If you have any working links for his stuff, I'd appreciate it!

https://www.dropbox.com/scl/fo/6hnomrps9pkphv...&st=d4sgf92l&dl=0

Posted by Keet at Nov 7, 2024, 6:47:02 PM
Re: Help on angled doors please?
I had no problem with the links. Just click them and a download dialog should pop up on your system.

Furniture Library
http://www.mediafire.com/download/dhfn21a21rop0sg/Starship_Equipment.sh3f

USS Enterprise - Deck 7 Home
http://www.mediafire.com/download/kjj0jbmwly4...rise_-_Deck_7_-_Main.sh3d
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Dodecagon.nl
1300+ 3D models, manuals, and projects

Posted by Wendell_Burke at Nov 7, 2024, 9:51:50 PM
Re: Help on angled doors please?
Unbelievable. So I do think that selecting only the objects i want before exporting to Object was a part of it, as was importing it and remembering to switch it to a Door or Window, which I did, but I'm getting mixed results. I am working from a few open files at once.

One is the whole room that I've been building and slowly adding things to. When I installed the new door in the wall of this file, it didn't work, as you can see by the red circles in the attached image.

The other file was a new one just to build the door in, again, from scratch. I usually export it as an object, then Import is into the Furniture library of 'User'. THIS time, in this working file for the door, I created a simple wall, not even a whole room or floor, and as you can see, it worked!

What I can't figure out is why can't I make that happen in my other cabin file?

https://www.dropbox.com/scl/fo/6hnomrps9pkphv...&st=yqneyh7m&dl=0

Posted by Keet at Nov 7, 2024, 10:25:26 PM
Re: Help on angled doors please?
You failed to mention the wall had a little curve!
In a curved wall the holes will always be square, not the outline of the door/window.
This flaw/bug has been discussed before but it is a very difficult problem to solve, if at all possible.
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Dodecagon.nl
1300+ 3D models, manuals, and projects

Posted by Wendell_Burke at Nov 8, 2024, 12:35:37 AM
Re: Help on angled doors please?
Oh! Ok, well then at least I'm not the reason it's not working! Lol! Thank you for all the insight! You've been a big help, and I didn't realize that the slight curve would have mattered, otherwise I'd have mentioned it.

Um, I don't suppose I could trouble you with a few more questions?

1. I tried both the links you sent me for the Star Trek libraries. The 1st link just slams closed in my browser before I can even read the tab. I don't know why. My virus protection isn't mentioning any issue with the page being suspicious, but it just shuts off on me and doesn't even keep the tab open.

2. The 2nd link takes me to a page that says "Mediafire...Something appears to be missing…
The key you provided for file access was invalid. This is usually caused because the file is no longer stored on MediaFire. This occurs when the file is removed by the originating user or MediaFire."

Now I don't have a membership to this page, as I've never heard of it before. Do I need one? Are you seeing the link? I could kick myself because I swear a few days ago when I 1st saw the links, I got to view the library, but I can't anymore. Any thoughts?

3. I've been trying to download the Furniture Library Editor, but it won't install. No messages telling me why either. I click it and it just sits and does nothing. Any idea what's up? I'm running a Windows 10 Pro system.

Posted by Keet at Nov 8, 2024, 10:52:22 AM
Re: Help on angled doors please?
The thread where the Furniture Library Editor was announced explains how to start the editor. Usually just double-clicking the .jar file should work. http://www.sweethome3d.com/support/forum/viewthread_thread,1550_offset,0
Anything else on Windows I can't help with since I only know Linux.

I temporarily mirrored the urls for you. Let me know when you have downloaded them so I can remove them fom my site.
Starship Equipment Library (34.2MB)
USS Enterprise - Deck 7 Project (106.6MB)
(Click and download or right-click and 'Save link as')

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Dodecagon.nl
1300+ 3D models, manuals, and projects

Posted by Wendell_Burke at Nov 8, 2024, 7:57:46 PM
Re: Help on angled doors please?
I did read through that thread. Double clicking didn't work for me. Neither did any of the instructional pages I found looking for guidance. One said that I had to check to see if I already have a version of Java on my computer, but my system didn't respond with the data they said it would. It just said, 'java' is not recognized as an internal or external command, operable program or batch file.'

I'm not a programmer and know nothing about Java so I've been going down a rabbit hole trying to figure out how to get the Furniture Library Editor to work. I finally was led to this page...

https://www.oracle.com/java/technologies/downloads/#jdk23-windows

which has 3 different files to install and 2 of them are labelled 'installer'. I'm currently at a bit of a loss.

Thank you for the mirrored Star Trek libraries! I just downloaded them and appreciate you posting them!