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Sweet Home 3D Forum » List all forums » » Forum: 3D problems » » » Thread: inserting a window breaks custom texture |
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| Print at Dec 19, 2025, 3:01:25 PM | |
| Posted by riesart at Feb 19, 2010, 6:10:23 PM |
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inserting a window breaks custom texture Hi there, Whenever I insert a window in one of the walls, it breaks up the texture of that wall. The wall has a custom texture of an image. The window breaks up the image. How can I solve this? Thank in advance, Richard |
| Posted by hansmex at Feb 19, 2010, 7:27:22 PM |
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Re: inserting a window breaks custom texture Richard: What happens is this: every time you insert an object in a wall, SH3D (internally) begins a new wall segment. That means that it also re-starts the texture. It is this effect that you have noticed. If it is important that the texture is seamless, you can make a tailor-made texture for that wall. See this manual . Another solution would be to insert the window at the exact start of a new texture. Maybe using a close-up view of the textured wall will allow you to place the window (or door) on the exact right place. Hans ---------------------------------------- Hans new website - under constuction hansdirkse.info |
| Posted by riesart at Feb 19, 2010, 7:29:05 PM |
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Re: inserting a window breaks custom texture Thanks, Hans, Ik will see if I can sove it. Richard |
| Posted by Puybaret at Feb 19, 2010, 10:46:17 PM |
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Re: inserting a window breaks custom texture Richard, I fixed this problem in Sweet Home 3D version 2.3 Beta. Please try it. Note that texture still breaks at each wall. So if you divide a wall in two parts, the texture will restart on the second wall. ---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
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