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Sweet Home 3D Forum » List all forums » » Forum: 3D models and textures » » » Thread: How to create textures correctly |
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| Print at Dec 17, 2025, 4:49:26 PM | View all posts in this thread on one page |
| Posted by Clamarc at Apr 17, 2021, 3:03:08 AM |
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How to create textures correctly Hi, I created some textures for my project, but when I put them on very long walls, the textures are subdivided, that is, the program compels the wall with another texture frame and the wall does not have a uniform texture. Is there a texture size rule that is uniform across all wall sizes? Thanks Clamarc |
| Posted by clausschmidt at Apr 22, 2021, 1:03:46 PM |
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Re: How to create textures correctly Hi, I have the same issue. Would be great if someone can help us solving this. Thanks in advance, Claus |
| Posted by Puybaret at Apr 22, 2021, 5:16:45 PM |
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Re: How to create textures correctly Do you wonder how to design seamless textures? If not, please share an image, it will help to understand your issue. ---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
| Posted by Clamarc at Apr 22, 2021, 8:26:16 PM |
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Re: How to create textures correctly Hi Puybaret how do I post the image? ... I created a link to the image on the google drive, but when I place the link here and go to preview, it does not appear for you to open it! thanks Clamarc |
| Posted by Puybaret at Apr 22, 2021, 8:43:34 PM |
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Re: How to create textures correctly You can post the link to the image or read this thread but I'm not sure you can include images from Google drive. ---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
| Posted by Clamarc at Apr 23, 2021, 10:10:07 AM |
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Re: How to create textures correctly Hi Puybaret, I found a solution for my textures. Before importing them into the program, I am leaving the edges of them with the same hue as the interior of the image, it turns out that as the edges are always darker, they end up standing out when used on very long walls, because the program places the textures side by side when the wall is long. I also try to make a Gaussian blur on the edges to soften their junction when the wall is long. Thank you for your attention and congratulations on the excellent program. Clamarc |
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