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Sweet Home 3D Forum » List all forums » » Forum: 3D models and textures » » » Thread: BiFold Doors in frame |
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| Print at Apr 30, 2026, 2:12:17 PM | |
| Posted by crackwood01 at Nov 16, 2020, 3:00:40 AM |
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BiFold Doors in frame Hi, How can i set the propertie or what can i write in the mtl file to be abe to create a bi-fold door in a door frame. right now i'm using a door frame with bi-fold door that i drag inside the door frame, but i would like to create a obj file that could be working, right now, when i create the obj file, he weight of the door change when i insert it into a wall and i get a piece of wall in the middle of the 2 doors. Here is a link to the file http://crflix.ca/Doors.sh3d |
| Posted by hansmex at Nov 16, 2020, 12:04:52 PM |
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Re: BiFold Doors in frame There are two problems with your bidold doors. 1 - The door frame doesn't have a "bottom", therefor it's open and the wall will fill the cavity it should cut out of the wall. 2 - In the OBJ file, the door frame and doors are not described as separate entities, therefor the door will flatten when inserted into a wall. The solution for the first problem is simple. Insert the door into your wall using the arrow keys, not the mouse. This prevents the doors from flattening. See attached file. The second problem can be solved as well, but is more tricky. You have to delve into the object properties and change a few things. To be honest, I'm too lazy to find out how and where, but the information can be found in the forum. example file H ---------------------------------------- Hans new website - under constuction hansdirkse.info |
| Posted by ChecMark at Apr 24, 2026, 10:14:29 PM |
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Re: BiFold Doors in frame Hard to believe that folding closet doors are not standard in the program. I can't find them anywhere. |
| Posted by Keet at Apr 25, 2026, 9:21:53 AM |
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Re: BiFold Doors in frame Hard to believe that folding closet doors are not standard in the program. I can't find them anywhere. Most furniture you can find on the internet. You should not limit yourself to only what is supplied with Sweet Home 3D. You can import OBJ/MTL, DAE, KMZ, and 3DS files (or a zip file containing one of these types). Of course these models don't open because that is a specific Sweet Home 3D feature.Check my manual "How-To Create Bifold Doors" on the manuals page . The accompanying zip file contains another zip file "BifoldDoorOptimized.zip" which is a bifold door. This door opens in Sweet Home 3D (in two steps, one for each door). You can even make the Frame and Sill invisible and export/import to only have the opening doors to add to a closet. Remember to check "Door or window" when you import the full door if you want it to snap into a wall. ---------------------------------------- Dodecagon.nl 1300+ 3D models, manuals, and projects |
| Posted by GaudiGalopin3324 at Apr 25, 2026, 7:53:03 PM |
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Re: BiFold Doors in frame SH3D is a very versatile program. It always saddens me to see how much time and effort new users spend trying to master complex algorithms. So many highly specialized plugins have already been released, yet any—no, ABSOLUTELY ANY—task can be solved very simply. With the help of boxes. After all, the vast majority of furniture in real interiors is made of flat, sheet-like materials—laminated chipboard, MDF. These are just boxes in SH3D. Ceramic tile is also a rectangular box with a small thickness. A light switch, an outlet, a table, a WALL! A 0.1 cm thick strip of wallpaper is also a box; you can group them together to create a room with walls finished in wallpaper featuring precise texture without distortion. A DOOR is also a box; it can be created separately from the group of boxes for the door frame and trim. Then open it, attach a real door handle model to the door leaf-box, and that’s it. No door model is needed. If the door has panels, an image of the door—a photograph—is placed on the front part of the box. Everything will look very realistic in the render. A door with a glass panel is a set of several boxes, with one thin box in the middle set to a transparency coefficient of 0.1 in the MTL D file. To create a very realistic interior, it’s enough to use only boxes. Sometimes you can use cylinders, and very rarely spheres and cones. So if you need a cabinet, simply assemble it from box components, align them, and then, after alignment, reduce the dimensions of the front boxes to match the width of the gap between the brackets. Everything works out just like in real life; there’s no need to look for some (usually low-quality) model. Working with a room is a process that takes a few hours of working with boxes. And there’s no need to waste precious days searching for solutions. Everything is made from boxes, right here and now. The floor, ceiling, windows, window sills, cabinets, and kitchen. You can add a few real-life objects with complex shapes to this setup (sinks, faucets, fruit, and flowers in a vase) by finding suitable 3D models. But boxes are the main and very effective solution for all the core tasks. Including all the wooden furniture in the room. I’ve been doing everything with boxes for a long time now and don’t see any drawbacks to this method. Everything is much more precise and faster for me now than before, when I tried to find 3D models and apply complex algorithms and plugins. I highly recommend trying this precise and simple method for creating interiors and houses. Boxes in all combinations. Translated with DeepL.com (free version) Translated with DeepL.com (free version) |
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