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Posted by Plutarch at Jul 5, 2020, 8:15:48 AM
Putting skylights in a flat roof | Cutting holes in cubes | Merging walls across levels
Hi all

This is my second topic post after discovering SH3D. Having a good time so far.

Having designed my first building, I have 3 how-to questions I'd greatly appreciate help with:

1. How do I put skylights in my roof/ceiling, such that they act as the window structures they are intended to be? Whether I use the top-level floor method for creating my flat roof, or a big flat 'cube', obviously the skylights do not create actual holes in the structure.

2. I often need to make custom joinery by changing and arranging cubes. How do I cut one shape out of another? i.e. If I have two plank-like shapes that I've created from cubes, how do I minus one from the other, leaving a hole/cut-out?

3. In my first post, I was shown how to create two lofts at different elevations, which was great. But it involved staggering a few different elevations, such that walls are like Jenga pieces in places now. This is an issue if, say, I need to apply a cladding texture to the exterior of the structure. I have to apply it to multiple staggered walls parts that compose the same wall face, so seamless textures do not work - it looks like a patchwork. Is there anyway either merge the vertical wallface in 3D in order to apply one consistent texture, or perhaps overlay a shape? I suppose an extreme solution would be to create a .1cm outer wall around the entire structure to act as a veneer, and add service hatches everywhere there is a hole. But that would be very messy.

If anyone has the time to help me out with these objectives, I'd be set! Much appreciated.

Posted by hansmex at Jul 5, 2020, 10:47:43 AM
Re: Putting skylights in a flat roof | Cutting holes in cubes | Merging walls across levels
1 - Import your window(s), rotate it to horizontal and mark it as a staircase during the importation process. If you insert it at the correct height, it will cut a hole in the floor/ceiling. Only works with square/rectangular windows.
1a - Alternatively, insert the windows in a wall, then export/import the wall and rotate it. This has the advantage that you can use any shape of window.
2 - You can't do this in SH3D, use other software. Remember: SH3D is 2D software that creates a 3D image.
2a - Alternatively, create your model from different parts and export/import it to use it as a homemade model.
3 - Draw your walls to the correct height. Create the levels needed as in the "first" process. Insert floors/ceilings on the levels where they are needed. If you need the walls to guide you during the creation of rooms, make your rooms on a differnt level, then copy them to the correct level.

H
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Hans

new website - under constuction
hansdirkse.info

Posted by Plutarch at Jul 6, 2020, 5:39:24 PM
Re: Putting skylights in a flat roof | Cutting holes in cubes | Merging walls across levels
Thank you very much.

One last quick question: Can I do sliding doors that slide inside a wall cavity when they are slid open?

Thanks again.

Posted by hansmex at Jul 6, 2020, 6:37:09 PM
Re: Putting skylights in a flat roof | Cutting holes in cubes | Merging walls across levels
Yes, forum member Oka made some, a few years ago. There called "pocket doors".
Search the models on Sourceforge.
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Hans

new website - under constuction
hansdirkse.info