|
Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: mtl problem |
|
| Print at Dec 18, 2025, 1:29:01 AM | View all posts in this thread on one page |
| Posted by Roberto_Taglioretti at Mar 5, 2009, 11:09:00 PM |
|
mtl problem Hi, when I try to import this simple file as furniture http://www.proloco.net/pvertvetro.zip the error message is: Invalid format..... The file is made with aoi ad esposted as obj with mtl. Someone understand the problem ? [Note: this thread was started on sourceforge.net forums] |
| Posted by Puybaret at Mar 8, 2009, 3:47:00 PM |
|
Re: mtl problem It doesn't work because the material you created has no name. In the MTL file, a name is supposed to appear after the "newmtl" keyword, and in the OBJ file, that name is supposed to appear after the "usemtl" keyword. ---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
| Posted by pencilart at Mar 9, 2009, 4:34:00 PM |
|
Re: mtl problem Yes, as Emmanuel said, name your texture/material from within AOI and then re-export it. (Just in case you need this): From the top menu bar, go to Scene > Textures and when the dialog box pops up, click on the texture you want to change and click Edit. Then you can name it. When you re-export it, the name of the texture should now be there and the file should work. |
|
|
Current timezone is GMT Dec 18, 2025, 1:29:01 AM |