Print at Dec 17, 2025, 4:01:58 PM

Posted by hansmex at Dec 18, 2010, 12:54:43 AM
Re: bug in transparent rendering?
Here's another example that illustrates that SH3D is not very consistent in the way textures are applied. Two opposing sides have the textures horizontal, the other two sides have a vertical texture.

The sloping faces that have a texture are ceilings, meaning that a house cannot have a roof with four correctly applied textures.


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