Print at Dec 15, 2025, 7:35:15 PM

Posted by db4tech at Sep 14, 2010, 8:09:40 PM
Re: Easy 3D light bulb positioning
Hi Emmanuel,

Originally I decided to use "bump_mapping" after looking through the SunFlow scr modifiers section, I then used your shader command structure (compared to the shader commands in the SunFlow scr) as a point of reference.

Sadly I've still not managed to get bump mapping to work, so rather than keep people waiting (I'll have to stop because of my course work) for the improved light positioning, I will release 1.6.1 now, then bump mapping can hopefully be added at a later stage.

After helping a couple of users who struggled with the new lighting, because they didn't understand or know how to rotate the lights, I thought a slight reword might help?

Use light angle as power knob.
Becomes
Light bulb angle controls brightness.

It's slightly longer but still fits well in the mini interface. Hopefully this will then help users know that, it is just the light bulbs that need rotating (not all lamps) and that rotating the light bulb affects just its brightness.

Please can you let me know what "Light bulb angle controls brightness" would be in French.


Thank you in advance for your help.

db4tech