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Sweet Home 3D Forum » List all forums » » Forum: Sweet Home 3D bar » » » Thread: Easy 3D light bulb positioning » » » » Post: Easy 3D light bulb positioning |
Print at Dec 15, 2025, 7:39:09 PM |
| Posted by db4tech at Sep 6, 2010, 11:34:32 PM |
Easy 3D light bulb positioningHi All, Some of my original goals while working on 'full user lamp control'.
As an extra: I've also further tweaked the caustics "Compute glass transparency" which should help lights placed slightly further away to still travel through thick glass objects, this is only a slight improvement! The cross-hair idea (which can be improved) is just a simple workaround for now, to help users position their lights in 3D until we have a more permanent solution. Here are a couple of screen captures: Firstly the interface showing the cross-hairs in the 3D view. ![]() Next a render of the scene, to show that the cross-hairs don't render. ![]() Keen eyed users, will probably also noticed the simplified light bulb list, plus one extra addition. ![]() I've tried to also do all the new light bulb translations, there are a couple I couldn't manage. For users not wanting to use 'User lamp control' ("Use angle as power knob") the BasicLights.sh3f or BasicPlusExtraLights.sh3f will still be available! Do hope this will be helpful for users! db4tech |
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