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Sweet Home 3D Forum » List all forums » » Forum: Installation » » » Thread: Planning LED Lighting in a Room Designed with Sweet Home 3D » » » » Post: Re: Planning LED Lighting in a Room Designed with Sweet Home 3D |
Print at Oct 15, 2026, 6:08:08 PM |
| Posted by Keet at Oct 14, 2026, 11:39:47 AM |
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Re: Planning LED Lighting in a Room Designed with Sweet Home 3D First of all you have to know that there are two types of lighting in a scene: The lights that you see and the effects of (other) light sources that cause the lighted result. For the lights that you see you can use any light from the catalog or create your own light. Don't expect those to actually light the room or other furniture. That rarely works well. You give them a low light power so you see the light as if it is on. Then you light the room itself. That is the most difficult and I will leave explaining this to our respected member GaudiGalopin who is an absolute expert in lighting rooms with invisible hemispheres and/or using AI to create a perfect photo. You can see several examples on my webpage with streetlights . The glass of the lights have a low power setting just to show it as a light but the actual spread of light is an invisible hemispere. ---------------------------------------- Dodecagon.nl 1300+ 3D models, manuals, and projects |
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