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Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: my bathroom » » » » Post: Re: my bathroom |
Print at Dec 20, 2025, 5:58:45 AM |
| Posted by db4tech at Sep 2, 2010, 1:20:09 AM |
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Re: my bathroom |quote|When you ticked "Use light angle as power knob" had you rotated the light bulbs you added to the scene? I ask because they start switched off, at zero degrees, so require some rotation to produce light, around 30-40 seems about right for candle light, adjust to taste|\quote| There's your problem \ instead of / No glass, I will have to change that and try again. That is just so odd, as in "real life" the glass will reflect and bend the light, but I guess that would be too resource heavy to try and calculate all that. When a clear glass light bulb is lit do you notice the shape because of the light being emitted or because of ambient light reflecting and refracting off the surface of the glass? Since the bulbs light rays are emitted in straight lines I would almost guess that it might be returning ambient light that allows us to see its form, if it was the filaments rays then they would bounce almost infinite-um and no light would be emitted past the glass surface, I'm only guessing here?? By the way, we tried ambient light bounces for internal lights, while testing settings for the plugin, it makes for a really, really slow and very noisy (without extremely high samples) render. Tried loads of tweaks, in the end concluded that for now, it is better without, ambient light can be simulated to an extent, by using a very large (as long as it doesn't pass through the surface of an object) low powered light. PS: Don't spend to much on the jokes! db4tech |
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