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Sweet Home 3D Forum » List all forums » » Forum: 3D models and textures » » » Thread: BiFold Doors in frame » » » » Post: Re: BiFold Doors in frame |
Print at Apr 30, 2026, 11:22:56 AM |
| Posted by GaudiGalopin3324 at Apr 25, 2026, 7:53:03 PM |
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Re: BiFold Doors in frame SH3D is a very versatile program. It always saddens me to see how much time and effort new users spend trying to master complex algorithms. So many highly specialized plugins have already been released, yet any—no, ABSOLUTELY ANY—task can be solved very simply. With the help of boxes. After all, the vast majority of furniture in real interiors is made of flat, sheet-like materials—laminated chipboard, MDF. These are just boxes in SH3D. Ceramic tile is also a rectangular box with a small thickness. A light switch, an outlet, a table, a WALL! A 0.1 cm thick strip of wallpaper is also a box; you can group them together to create a room with walls finished in wallpaper featuring precise texture without distortion. A DOOR is also a box; it can be created separately from the group of boxes for the door frame and trim. Then open it, attach a real door handle model to the door leaf-box, and that’s it. No door model is needed. If the door has panels, an image of the door—a photograph—is placed on the front part of the box. Everything will look very realistic in the render. A door with a glass panel is a set of several boxes, with one thin box in the middle set to a transparency coefficient of 0.1 in the MTL D file. To create a very realistic interior, it’s enough to use only boxes. Sometimes you can use cylinders, and very rarely spheres and cones. So if you need a cabinet, simply assemble it from box components, align them, and then, after alignment, reduce the dimensions of the front boxes to match the width of the gap between the brackets. Everything works out just like in real life; there’s no need to look for some (usually low-quality) model. Working with a room is a process that takes a few hours of working with boxes. And there’s no need to waste precious days searching for solutions. Everything is made from boxes, right here and now. The floor, ceiling, windows, window sills, cabinets, and kitchen. You can add a few real-life objects with complex shapes to this setup (sinks, faucets, fruit, and flowers in a vase) by finding suitable 3D models. But boxes are the main and very effective solution for all the core tasks. Including all the wooden furniture in the room. I’ve been doing everything with boxes for a long time now and don’t see any drawbacks to this method. Everything is much more precise and faster for me now than before, when I tried to find 3D models and apply complex algorithms and plugins. I highly recommend trying this precise and simple method for creating interiors and houses. Boxes in all combinations. Translated with DeepL.com (free version) Translated with DeepL.com (free version) |
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Current timezone is GMT Apr 30, 2026, 11:22:56 AM |