Print at Apr 22, 2026, 3:25:52 AM

Posted by Keet at Apr 14, 2026, 6:18:40 AM
Re: Modeller 3D plugin
Much better. Most of the Sweet Home 3D users are not experienced 3D modellers and this view is much easier for them to understand.

An easy one: Make the coordinate spinners a little larger, the decimal number is only displayed half with two digits before the decimal point. Most sizes used in Sweet Home 3D are between -1000 and 1000 and the precision is 1mm = need to completely display 999.9 or if possible -999.9. It looks like there is room for it in the panel.

Don't forget to look at the selection process. Follow as much as possible how it works in Sweet Home 3D.

Nobody expects this all to be done tomorrow. Take your time and have fun doing it. This is supposed to be fun, not work smile

Thank you!


A few more that I found:
- Import an object and without changing anything save it. The resulting object always gets a width of 100 but the proportions are correct. Of course the saved object should have the same dimensions as the imported object if nothing was changed.
- Without closing the plugin window import another object, the save/cancel buttons have disappeared. Enter still creates the object but again with width 100.
- close and start the plugin again. Import another object from a different location. Now it asks for a filename to store? <enter> and (maybe) the object is stored somewhere but I can't find it. Probably no save at all. Repeat and now the object is added in the 2D view but:
*all textures are lost, everything gets the same material definition
*the g group names are lost, i.e. all deformation strings are lost too
*width is again 100 but the proportions are correct
*a random previous object appears in the preview window???
- even after closing Sweet Home 3D and opening the same project again the plugin does no longer display the save/cancel buttons.

Some strange things happen with import and save. I think there should be three exits: Cancel, Save/Ok (add to 2D view), and Export (save as .obj/.mtl files). Of course import should import and retain the original g group names. Don't bother with a Blender .obj file with only objects (o) instead of groups (g). The user can import it in Sweet Home 3D and export it. Sweet Home 3D will create an .obj file with groups that can be imported in the plugin.

Don't let it overwhelm you, take one at a time when you feel like it. Remember: it has to remain fun smile
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