Print at Apr 1, 2026, 12:21:05 AM

Posted by dorin at Mar 23, 2026, 9:53:55 AM
Re: Modeller 3D plugin
@Xlance
Thanks, but mine is a mere fraction of yours.
I'm interested in Sweep 3D geometry.
I've been working for a while on a new feature I want to add to the MBC plugin. My original idea was to add "Extrude room," but now it might be "Sweep room."
"MBC" will probably become "MBCS." We'll see.
Thank you very much for your offer, and I'll see how I can use your source code.

@Keet
You have a lot of valuable requests. I’ll try to fulfill a few of them.
First, I need to clarify one thing: the two plugins (this one and the roof generator) have in common the fact that they generate objects based on the parameters entered.
The Roof Generator plugin only appears to load a roof. In fact, it regenerates it every time based on the parameters saved along with the roof.
This means that the parameters are serialized (I don’t know the details; Daniels118 did it—thanks, Daniele) and are saved as special properties of the roof object.
The same thing should be done with the objects generated by this plugin.
As for loading objects into the plugin for editing (as in Blender, AOI, or FreeCAD), I’ll leave that task to Xlance, whose plugin is far more complex and advanced in its development.
I’ll keep working on improving the current features as much as possible, and only then will I try to add new ones.
In the meantime, I’d like to go back to the roof generator plugin and continue working on something I’ve already started but put on hold.

About the "Plugin Template" folder.
I created it with the intention of helping other adventurous developers with ideas to build plugins for SH3D.
It’s not perfect; anyone can add whatever they want (licenses, logs, resources).
An Eclipse plugin that generates an SH3D plugin template based on a user-filled form would probably be better.

@Everyone who hasn't gotten bored yet.
A new version (1.1) of the Modeller3D plugin.
-I've changed how you navigate, select, and edit using the mouse.
-I've tried to improve the texturing.
-I've improved the "Undo/Redo" functionality, including Ctrl+Z.
-I've probably introduced a lot of other bugs, so please be careful when using it.

Also available on SourceForge and PluginManager.

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