Print at Feb 12, 2026, 8:50:26 PM

Posted by z56oo at Feb 2, 2026, 4:49:11 PM
Re: Generate terrain from a room in batch mode / Hijacking the “Generate 3D terrain from rooms…” plug-in
Keet
No, no, I didn't see something as complicated as creating interactions with walls.
Furthermore, their wireframe visualization is perfect for the need.

I think it's more reasonable to stick with just rooms and points within those rooms as objects. Introducing a coupling with walls would complicate things enormously .

You're right, "Generate 3D Terrain" generates a lot of points with the 50cm grid, but you only need to lock a few points .

So I see two possibilities .

- The first, as I have already mentioned, would be to modify the "Edit room points" plug-in in such a way that we can give additional information to one or more points in the room, which would be their elevation , information which would only be 'understood' by "Generate 3D Terrain" and considered as a locked elevation .
Advantage: We only have the room's points and not all the points generated by the grid
Drawback : You can only lock the room's native points... and you have to modify this plugin in addition to "Generate 3D Terrain".

- The second would be in "Generate 3D Terrain" to be able to indicate in the bottom-left box that the entered elevation must be locked
Advantage: We only need to modify "Generate 3D Terrain"
Drawback : It's difficult to choose the point from among the room's native points and generated points, and especially to find back the locked point if you want to change its elevation .

So, as a first approach, my instinct leads me towards the first solution (and simply indicate in "Generate 3D Terrain" that if this point is selected, it is locked ).

Then, in "Generate 3D Terrain", the method obviously needs to be adapted to take these locked points into account, but I suppose, given the mechanisms already in place (radius of action, individual point, linear modification) that it's feasible.

Dream, dream, dream ...