Print at Feb 12, 2026, 8:50:41 PM

Posted by Keet at Feb 2, 2026, 4:01:53 PM
Re: Generate terrain from a room in batch mode / Hijacking the “Generate 3D terrain from rooms…” plug-in
However, there's no way to fix an elevation for a point under "Generate 3D terrain" . You can enter it in the bottom-left box, of course, but as soon as you change the elevation of other points in the neighborhood, this elevation will change, and that's precisely what I don't want.
Now I understand. There is currently no way to lock one or more points. That would be difficult too because there are a lot of points. Perhaps a function "Raise all points that touch this wall to the height of the wall" would be easier to manage. By splitting a wall into pieces you could fine-tune what area is raised. And by adjusting the height of the wall you can control the elevation. Once the terrain is generated you could reset the walls to what they were before. (Or use a separate project for the terrain which is always a wise way to work.)
As far as I know there is currently no interaction with any of the walls other than displaying them as a wire frame. It would mean implementing a way to select (a piece of) a wall to enable a function as I mentioned. combined with the row switch this could possibly be implemented.
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