Print at Feb 12, 2026, 10:28:55 PM

Posted by z56oo at Feb 2, 2026, 3:22:34 PM
Re: Generate terrain from a room in batch mode / Hijacking the “Generate 3D terrain from rooms…” plug-in
Keet,
Indeed, we have a slight misunderstanding ;-)

First point: I have no problem with the terrain being generated on level 0, it doesn't bother me and I understand your tip about changing the elevations to 'see' the walls and foundations .

Second point : This is where there is a real misunderstanding ; I will try to be clearer...
I am not trying to change the height of the walls or modify them!
What I want is, for example, to be able to say on this wall, at this place (in fact on this precise point of the room which corresponds to this wall and this place), I want the ground to be at a determined height in relation to the bottom of the wall (for example 1.25m) therefore at a fixed total elevation ( elevation of the level on which the wall is + 1.25m) in relation to level 0.
However, there's no way to fix an elevation for a point under "Generate 3D terrain" . You can enter it in the bottom-left box, of course, but as soon as you change the elevation of other points in the neighborhood, this elevation will change, and that's precisely what I don't want.
I wish to declare points of fixed elevation that "Generate 3D terrain" takes into account but does not modify (So I fix the height of the terrain at the contact with my semi-buried buildings and then I model around my terrain interactively with "Generate 3D terrain").

Other points: Hopefully we're online :-)

Cheers