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Sweet Home 3D Forum » List all forums » » Forum: 3D models and textures » » » Thread: Determine Texture Surfaces for Blender Models » » » » Post: Determine Texture Surfaces for Blender Models |
Print at Feb 9, 2026, 11:41:53 PM |
| Posted by MarkusBohu at Jan 29, 2026, 7:19:03 PM |
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Determine Texture Surfaces for Blender Models I am starting to create my own models in Blender for use in Sweet Home 3D. I've gotten to the point where I'm able to generate very useful models, but I am running into 2 issues: 1. When I import the Blender models (exported as .obj files) into SH3D, they always only have a single texture surface, which makes it almost impossible to assign any texture to them, because instead of assigning the texture flat to each surface, SH3D stretches the texture out in a weird way on some surfaces (so if I have a simple cube, and a simple grain pattern texture, the top and bottom surface of the cube will have the proper grain pattern but the sides will have the pattern completely distorted. So I would like there to be six surfaces that I can assign the pattern to separately. Here is what I get: Here is what I want: I am not assigning textures in Blender (and don't really intend to, as it's easier to do in SH3D) and there is also the issue that when creating more complex objects, there may be a huge number of "surfaces" in Blender--but I generally only want a small number of simple surfaces for texturizing in SH3D Is there a simple way to get Blender to export the model with multiple texturizable surfaces for SH3D? 2. I can't get the dimensions to export properly in the .obj file. I usually have the scene in Blender set to use Imperial dimensions and Inches, but when I export, a model that has, say a 70 inch side imports to SH3D as 0.2 inches or something else real tiny. It's not a fatal issue, as I can resize it in the import dialog, but it's annoying nonetheless, and seems to be an indication that I'm not really understanding how to properly export from Blender. Any ideas? Seems like it would take years of studying to fully understand Blender, but I'm hoping that I can learn enough to create the models I need in SH3D. |
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