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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: textures » » » » Post: Re: textures |
Print at Dec 17, 2025, 6:41:24 AM |
| Posted by db4tech at Aug 6, 2010, 12:04:31 AM |
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Re: textures Ah yes I understand what you mean although I'm not sure it would bend time (4d) well apart from the long render time required. ![]() I already tried making a highly subdivided Spline mesh, with alternating faces removed, reduced in size, then cloned and joined several times. it creates quite a large and slow to render model because so many calculations are required. A bit like the holes in my lamps, where many extra light path calculations are required. So I would imagine that is why they use bitmaps to help simplify and reduce the number crunching process. With bitmaps only using one poly or two triangles for a flat surface it keeps things very simple. Ideally vectors would be better so they were resolution independent, plus the model file sizes would be smaller, but I guess at the moment it would add to much extra processing? db4tech |
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