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Sweet Home 3D Forum » List all forums » » Forum: 3D problems » » » Thread: Great Program... Many thanks! .....but there are a few questions.. » » » » Post: Re: Great Program... Many thanks! .....but there are a few questions.. |
Print at Dec 15, 2025, 11:26:52 PM |
| Posted by db4tech at Aug 2, 2010, 11:21:00 AM |
Re: Great Program... Many thanks! .....but there are a few questions..![]() LOL Now I do not feel so bad. And yep, I have to disable my ceiling in alot of cases for the lower walls I have for staircases, and hip walls, and such. Hip walls are called because they are at hip height or so, and just used to divide an open concept area, like a living room/ Kitchen combo with no walls. I take my plans and export them to OBJ and then into blender, and then into Autodesk AutoCad,so getting acurate walls are a must or I have to resize them all in Cad. Ah I was going to suggest using a box from the furniture list, for your Hip walls, then you could use ceilings for your normal height walls, but since you are going through the export / import process, it might make it more awkward mixing walls and furniture. you still won't have any centre ceiling lights, but how about using a flattered box/es to make your ceiling?Here is a bath room that is basically done. I'm having issues with the way my tiles are lining up, but that'll be fixed later. My textures are also going to the white side, but I think that is the effect of the lights? Should the tiles be appearing stretched, or is that what you mean by the issues you are experiencing?.As for your texture going to the white side (why can I hear Darth Vader when I read this?) it has to be better than the 'dark side!' reaches for Light saber... Going to the white side, you mean losing colour, losing textures or appearing on the wrong side of the wall? I think I'm finally getting better at the lights. I tried putting some plants into the render, but it wouldn't finish. I'm guessing that the plant textures might be the reason? Unless the plant textures were very large, then not necessarily, there is also an issue (with fix available in next render release) where if an object contains illegal values, then the render won't complete. As a test you could try adjusting just the plants textures to a maximum of 512x512 in a paint/image editing software. Or try other plant/s. Umm... btw.. where is the edit button? I meant to add that I downloaded both the lights and renderer plug-ins. I'm used to an Infovision board, so I feel kinda two left footed right now. Or maybe as a newbie, I am not allowed to edit? :D What would you like to edit?For furniture: Double click (or right click) the furniture in the plan view or furniture list to Modify (and select Modify) Textures on walls: Select the wall and double click [i[(or right click, choose Modify) Click on the Texture, which opens another window, find your texture again (A step I would like to see removed, if editing the same texture) and choose Modify. PS: The left click and right click information provided, is while using Sweet Home on Windows, I would imagine a similar mode of operation is available while using Mac OS X (if using a two button mouse) or Linux. Hope this helps! db4tech |
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