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Sweet Home 3D Forum » List all forums » » Forum: New versions » » » Thread: Terrain Generator plug-in » » » » Post: Re: Terrain Generator plug-in |
Print at Jan 21, 2026, 8:12:09 AM |
| Posted by Swelst at Nov 1, 2025, 11:18:54 PM |
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Re: Terrain Generator plug-in I'll try to explain this and hope it comes across reasonably clearly: I have a house that's built on a slope (Level 0). The house has a platform in the rear (north) section that's used as a parking area and also serves as the flat roof for the back part of the house (one level above... about 2.8 m). From there, an outdoor staircase leads to the entrance area (Level 0). In front of the house, there's a terrace spanning the entire west-east length (Level 0); this flows into a lower terrace via a staircase (Level -1, about 1.5 m lower). This lower terrace is bordered by a stone wall that stabilizes the rest of the slope, since the ground level drops about 6 m afterward.That means the terrain ranges from about -700 cm to about +280 cm.I'd now like to model the surrounding slope terrainâfrom the -700 up to the first terrace at -150, to the house level, the upper terrace at Level 0, the parking platform at +280, and beyond that (the mountainside)âas well as the surrounding slope structures. To do that, I'd need to build the terrain from the bottom up, and in the preview window, I'd have to be able to see the existing house/terrace construction so I can properly "mold" the terrain to fit against the structures. If I can't see the terrain I'm building in relation to the house while I'm doing it, it just won't work.If the terrain always starts at Level 0, I'd have to begin with the deepest point as Level 0, which would be a massive undertaking given the already constructed house and its internal levels. So, I hope that's somehow understandable... |
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