Print at Jan 21, 2026, 6:23:37 AM

Posted by Keet at Oct 17, 2025, 11:29:43 PM
Re: Understanding the Concept of SH3D - Roofs and Sloped Walls
When you use "Add level" it will add a level above the selected level and it will use New wall height and New floor thickness as set in the preferences.
Example: in your preferences New wall height is set to 240 and New floor thickness to 20 (assuming the unit is set to centimeters). You current level is the initial level: wall height is 240 cm. Right click in the 2D view and select "Add level". A level will be added with elevation 260, wall height 240 and floor thickness 20. Notice the elevation: this level starts at elevation 260, i.e. a second floor above your initial floor. The Levels explained manual explains why the second floor starts at 260 and not at 240: it adds the floor thickness. If you already have more than one level you can right click on the level tab to add a level.

Obviously a level added with "Add level at same elevation will start at the same elevation and will use wall height and floor thickness from the preferences.

You can set the level numbers manually: double click the tab for the level and you get a dialog where you can change the numbers for that level. That is the place where you change the level height, which is the ceiling height and the height of walls on that level. The height of the ceiling is determined by the level height, not the wall height. When you add a new wall it will use the preference setting for New wall height. If you manually changed the level height you must change the wall height accordingly.

Remember that Add level uses the settings in the preferences. So if you changed a level height and add a level that new level will start at the correct elevation using the elevation of your current level but will get the height and floor thickness from the preferences. With a house with all kinds of different levels you have to manually set the numbers for each level. The Levels explained manual will help with understanding what numbers to set.

You can use as many levels as you like, even levels that mix like with a split-level home. You can name each level when you double click the tab for that level. If you use a lot of levels there is a recent plugin: Level tags manager that might be helpful but for less than 10 levels it is probably overkill.

Dealing with roofgen ....
Is there a way to see the roof from inside while virtually walking into the room ?
Disable the display of the ceiling on the room and you will see the underside of the roof instead of the default ceiling. (That is the room inside your walls, not necessarily the room used for generating the roof.)
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