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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Columns, Beams, and Roofs » » » » Post: Re: Columns, Beams, and Roofs |
Print at Dec 18, 2025, 12:05:19 PM |
| Posted by Keet at Apr 17, 2025, 10:54:52 PM |
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Re: Columns, Beams, and Roofs I did read about levels now, but the docs are not that clear, and neither is the program. You have to understand the concept of levels in relation to floors, walls, and elevation. Did you read my manual about levels?It is easy enough to create a new level, though at the moment when one selects "new level", the program should really already show the "modify panel" dialog to select an elevation. A new level is added using the values as set in your preferences. This means that when you add a level it should be correct without having to change the elevation, the program does this automatically according to the preference settings. (Unless you choose "Add level at same elevation".) You can right click on a level tab and choose to add a level at the same elevation of that level.What both docs and program do not make clear is how to switch between levels. if I want to put a table in my basement vs. on my main level, how do I do this? How do put one chair on ground level, another on basement level, and then go back to ground level to put more furniture. the furniture dialog panel shows elevations relative to the levels on which they sit, but the level is not part of their dialog panel. You found out that furniture is added to the active level tab and that you can change levels by selecting the level tab? One 'problem' that often occurs with new users is that they have made a level ('tab') unviewable and then try to add furniture to that level. You can't edit an unviewable level. You can see what level is active by looking at the level tabs. Levels that you have made unviewable are grayed out.Oh, never mind --- I now see it at the top. would make for a good mention in the manual... ---------------------------------------- Dodecagon.nl 1300+ 3D models, manuals, and projects |
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