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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: The order of my Levels seems to be locked - Why? » » » » Post: Re: The order of my Levels seems to be locked - Why? |
Print at Dec 15, 2025, 5:17:14 PM |
| Posted by peng1 at Mar 19, 2025, 11:59:43 AM |
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Re: The order of my Levels seems to be locked - Why? Thanks all for your inputs. Sorry for slow reply but I got busy. I am using V7.5 on windows 11 64bit. 16G of RAM. I spent some time tonight and created a new file and copied all my level contents from the 'stuck' file to this new file. The new file seems to be behaving correctly, ie I can freely manipulate the levels up and down. So it is looking like my original file is somehow corrupted and for now I am back up and running. If I find some time I may dig a bit deeper into that old file, deleting layers etc to see if it comes right. I am reminded that I have recently (months?) started getting SH3D crashes with symptom of CPU/fan ramping up but the UI stops responding and I have to kill the process. Thankfully SH3D does provide file recovery however I wondeer if one of those crashes has corrupted the file? (or vice-versa). Note that I am using the levels feature for more than just as 'layers', in addition I am using levels to create 'versions' of a design. So I create a level and copy-paste the previous level contents and then edit the new 'level' [version] from there. Some of the plan levels can be quite busy but I do delete old/uneeded levels to avoid file size getting to out of hand. But probably I am just stretching my SH3D/PC system beyond it's limit. Note also that the reason I might want to change the order of levels is because of strange (and annoying) artifacts* that I see in the plan view that happen with doors when they are positioned close to another wall in a level of lower order, even when that 'lower' level is tagged as not viewable.. Snapping is also affected in a simlarly way. (*I would add an screenshot of the artifact if I knew how to add images in this editor!). |
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