Print at Feb 4, 2026, 6:57:55 PM

Posted by dorin at Feb 19, 2025, 8:53:12 PM
Re: Changing coordinate reference of object to its corner
@Mario
1. I've wait for a study of case from you.
You still owe me a case study where your idea would be better than the existing one.
2.
In all other 3D programs, manipulation is represented by a coordinate system

I can't see major differences between "other" and the current one:

3. If you want a customized pivot point, you will first need to define the 3 coordinates of this point and then set the rotations to it.
If you're thinking of just setting it with the mouse or your fingers, forget it. This is not a professional approach for someone who wants at least some precision.
4. If you don't like to use plugins (ok) BUT don't suggest to unnecessarily complicate the main program.

PS. I'm a master of useless (YAUP).
On Multiplier versions prior to 2.0 I've set 8 extra pivot points.
Then, even a dumb like me realized their uselessness and removed them.
----------------------------------------
A computer program does what you tell it to do, not what you want it to do. Murphy's Law
When all else fails, read the instructions. Murphy's Law
If you don't like "AS IS", DIY. Dorin's law