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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Help creating new object & light source from scratch » » » » Post: Re: Help creating new object & light source from scratch |
Print at Jan 30, 2026, 9:56:35 AM |
| Posted by Keet at Dec 2, 2024, 9:05:55 PM |
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Re: Help creating new object & light source from scratch Yes, you will have to recreate your light. Assuming you still have your original walls that is easy, even the existing floor will get a thickness when you set it in the level properties. You can export it again. Your floor 'disappears' because you are on a different level. Look at the tabs, the one highlighted is your current tab. If you click the correct tab you will see your floor, is has not disappeared. With a set floor thickness you can export it again and perform the same edits as before. Import it and insert it into your brace. Export the brace with the panels and import it in your Furniture Library. That is when you set the lightSourceMaterialName. To make it clear: the lightSourceMaterialName is a property that is only available through the Furniture Library. If you add only the panels to your Library you can use them as lights but not add them to the brace and expect an export to still have the panels as lights. The obj/mtl files have no place to hold the lightSourceMaterialName so it is lost. In other words: add the lightSourceMaterialName value when you have the complete brace with panels in your Library. So: create the panels (the floor) with a thickness, export, edit the material name, import, place it in the brace. Export both brace and panels together. Import the resulting object in a library where you set the lightSourceMaterialName. Import the library and you have a brace with light panels in your catalog. Technical explanation: When you drag an object from the catalog into your 2D pane the program knows when that object is part of a library and has the extra properties as set in the library, properties that are not available in an obj file. Once you export such an object it goes outside the program resulting in a normal obj file and has lost any extra properties that came from the library. ---------------------------------------- Dodecagon.nl 1300+ 3D models, manuals, and projects |
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