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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Help creating new object & light source from scratch » » » » Post: Re: Help creating new object & light source from scratch |
Print at Jan 30, 2026, 2:21:57 PM |
| Posted by Wendell_Burke at Dec 2, 2024, 3:36:59 AM |
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Re: Help creating new object & light source from scratch I have the same happening sometimes, I don't know why. Sometimes it helps to just save the library before adding more objects. That is the only reason I sometimes have to use the import button, otherwise I only use drag&drop. Try to drop in the empty area below or beside the columns. Ok. That one wasn’t a biggie. I just mentioned it just in case it might have been someplace where I was doing something wrong and wanted to catch it. Maybe you mixed up mm and cm? I often create objects 10 or 100 times as big as they should be because the details are too small to edit in Sweet Home 3D. When you import it in the Library editor you can use the x10 or ÷10 to resize the object for usage in Sweet Home 3D without having to resize the actual object itself. You can see the values in the modify dialog when you click one of the buttons. You can also set a default elevation. Turns out I did in fact forget to change the measurements to what I’ve been working in. Ah! I was wondering what those numbers meant on the controls. I also usually work bigger, but I have a hard time sometimes with the axis and angles trying to get an object into correct alignment. In the Library Editor you set the lightSourceMaterialName to the material name as it is in the obj/mtl files. Most existing light models use 'light' for the material name so you enter light as the value for the lightSourceMaterialName. But sometimes you want multiple parts of the same object to act as a light, parts that have a different material name. You can multiple material names as the value for lightSourceMaterialName. Add multiple material names separated with a space. Be aware that multiple material names from the the same object will use a single power setting to control them all. I have been using my file name and font case the same in the obj. and mtl files and now also in the light source value area. Originally I thought I had to delete ‘lightSourceMaterialName’ and put the name of my light in its place, but I now understand it was the value location where that belongs. I’m not sure I understand about the multiple parts of the same object above? Are you addressing my question about wanting light panels on both sides of the brace? What do you mean by ‘material names’? The brace currently was imported as one piece (the brace with the light panel on the inside right). I would be perfectly fine if both lights on the brace had to be controlled together with one control. So, I did finally manage to find where the Furniture Library Editor was burying the brace in the upper left menu, after sifting through every category, so at least I got that. I managed to get the brace correctly scaled and in place. There's even a light % control visible, which I set to 5% after an earlier recommendation, but I'm having other issues at this point, though I am very grateful it's getting closer to what I've been after. I've included some pics for you to reference. So far, I've just replaced one of the old braces with this new lit one (gold colored). This is at the far right of the image 'Brace error 1'. I colored it, scaled it, got it in place and even got the light panel showing on the right hand side of the brace (See ‘Brace error 4’), and that's all great, but what I was going for was to have each panel of light FLUSH with the outer surface of the brace on BOTH sides so that it looks like the reference picture in 'Brace error 3', with light illuminating from each side of the opening in the brace. In 'Brace error 2', you can see the right hand side light panel is shining up against the wall. (I knew it would be lit against the wall and that's fine. It's part of the design.) I did check the Mirrored Shape box to have the same thing happen on the left side, but that just seemed to flip the brace around the wrong way. Also, that brace light against the wall was set for 5%. I'm happy with it being cool white light, but it looks really intense for 5%. So, I'd like to... 1. Get the light PANELS to appear on both sides of the brace so it doesn't look like just an empty space from the left side. 2. Have them both light up. 3. Get the light to shine at a much lower intensity, again, like the reference pic from the show. Other Questions: 1. Is there a way to change the type of light that’s emitting? I saw in the Light library that there’s a ‘Fireglow light source’ and it might be nice to try that. 2. Do you have a coffee account or something I can kick you a couple bucks for all the help you're providing me with? I think I would have given up by now, trying to work through this on my own. https://www.dropbox.com/scl/fo/48u4rxd53i3vw2...&st=cujlbb1c&dl=0 |
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Current timezone is GMT Jan 30, 2026, 2:21:57 PM |