Print at Jan 31, 2026, 5:19:15 AM

Posted by GaudiGalopin3324 at Aug 20, 2024, 3:08:02 AM
Re: analysis of the capabilities of SH3D in comparison with Blender
First, I modeled a parquet board using the Generate 3D shape plugin. The size of the board at the base is 16cm x 120cm, the chamfer width is 0.4 cm, the height of the visible part of the board is 0.2 cm. The table for this board model is like this



I exported this model to OBJ, and set the gloss parameter Ns 128.0 for each face, which is the maximum. Why the maximum, if it is written everywhere that this parameter can be made up to 1000? Because the SH3D program does not provide such an opportunity. Ns 128. (if I'm wrong, please correct me). It's okay, we're working on it. And imported it back as a Model. From these boards, I assembled parquet on the floor, assigned different areas of texture to each board for the top (scale 150% and moved along the X axis 10-20-30-40%, the boards turned out to be different in texture). I made a room similar to the original with an opening to the street, placed the light. To maintain the contrast of sunlight and indoor lighting, I assigned a very low power of 0.3% to the hemispherical towers, such towers inside room 7, the color is orange. The lighting level of the stage was set to the maximum so that the sun worked as brightly as possible. I put a hairy carpet (ready-made model). The carpet was illuminated from above with additional flat hemispheres with a power of 3% (5 pieces). I put a hairy carpet (ready-made model). The carpet was illuminated from above with additional flat hemispheres with a power of 3%. I made the first render of 5000x2813 pixels, 3 quality levels.



The contrast of the street light and the interior light did not work out, this is the maximum result. I tried to complement the sun with groups of lamps, but the result is bad. Blender won cleanly here. In SH3D, the brightness of the sun is limited, if you could add the brightness of the sun, you would get a contrast like in Blender. What happened at the third level of quality? Very sharp reflections, without soft borders, as in semi-matte varnish. But all light surfaces are reflected, just a glossy varnish. If you make the edges of parquet boards with another lower degree of gloss, the result will not be so interesting. The reflections will simply disappear altogether.