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Sweet Home 3D Forum » List all forums » » Forum: New versions » » » Thread: Wirings plugin » » » » Post: Re: Wirings plugin |
Print at Dec 15, 2025, 10:41:23 PM |
| Posted by mirakels at Mar 30, 2024, 8:43:53 PM |
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Re: Wirings plugin Off coarse we can get rid of all models, options, methods and objects and build everything using walls, rooms and boxes as bese items, export them and impport then as furniture ;) Sort of the differnece between RISC processosr and and Interl processor... The thing is that polylines are there, there are just missing a z-coordinate. To creat the wirings plugin Daniels118 had to create a new kind of object that look quite similar to polylines. So there is redundancy in polylines anbd the wirings plugin. This is creating bloat and inefficinecies in memory and compute usage. Integrating the two would be some much cleaner. |
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