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Sweet Home 3D Forum » List all forums » » Forum: 3D models and textures » » » Thread: problem to 3d view » » » » Post: Re: problem to 3d view |
Print at Feb 5, 2026, 1:01:14 AM |
| Posted by [email protected] at Mar 10, 2024, 8:06:24 PM |
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Re: problem to 3d view Hi, Keet Sorry for the delay, I'm just back from three days of "not nice" sea and wind... Going back to your answer. The problem, as mentioned, is in 3D view. The only object that slides on the rail is the one defined as DOOR (together with its handles). The construction of the "external sliding door" object was done exactly as you described (you had already indicated it to me)... by creating individual objects and then composing them and finally choosing which (or which parts) of a single object they will have a movement. As you also say, by importing the final object as a "door/window" the "door/window" attribute is attributed to the entire area of the object in the import position BUT ONLY for the moving object this attribute is translated into the movement. The result is that the FRAME limits the portion of fixed transparency but the DOOR dragged along the wall translates this attribute with it for the entire length of its movement. The solution of composing 2 lateral objects in the initial object (walls exported and re-imported laterally to the FRAME and with the width of a hypothetical opening (with a height equal to the height of the FRAME) only visually solves the problem but poses others. A separation line always remains in the upper part of these objects and makes it mandatory to use the same texture adopted for the supporting wall. As for a hypothetical method (Sweethome3d_ instruction) to attribute the "door/window" property to a single object (as today for the MIRROR one) would solve the movement problem if, (in this case) attributed ONLY to the FRAME (therefore the opening in the wall would ALWAYS remain fixed regardless of the motion of any object in the set) I would like to insert screenshots (which I have) to highlight the problems but I have no idea how to do it Greetings |
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