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Sweet Home 3D Forum » List all forums » » Forum: Sweet Home 3D bar » » » Thread: How complex a model is too much? » » » » Post: Re: How complex a model is too much? |
Print at Jan 28, 2026, 10:27:34 AM |
| Posted by Keet at Feb 24, 2024, 7:20:27 PM |
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Re: How complex a model is too much? I really doesn't matter. The only thing that is important is that you like your model. Many details result in a larger size object. Larger means more complex to render a phone, the 3Dview, and virtual display if you want to show a home with html5 export. As long as everything 'moves' there's no problem. I am currently in the process of modifying dozens and dozens of models I created to simplify them. Not necessarily to remove details, but removing as many faces that you can't see anyway from all objects. Why? Because I ran into the problem of impossible display in a html5 viewer export. I work with very large projects and even without complex objects like trees it wouldn't move.... on a very fast machine. So far I managed to decrease almost all objects to around one third(!) of their original size without giving up any details. I must admit that I usually don't add details that you won't see anyway considering the size of my projects. So what does this mean? Simply that you can add as much detail as you want but try to remove all sides of boxes and shapes (make them invisible) that you can't see anyway because they are against each other. By making them invisible they will not be exported and you get an object with a smaller size that still looks the same. (I currently go a little step further by using Blender to remove or merge faces to even further decrease the face count.) Have fun creating your models! ---------------------------------------- Dodecagon.nl 1300+ 3D models, manuals, and projects |
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