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Sweet Home 3D Forum » List all forums » » Forum: 3D models and textures » » » Thread: Organizing textures within a model » » » » Post: Re: Organizing textures within a model |
Print at Dec 18, 2025, 1:31:49 AM |
| Posted by Keet at Jul 24, 2023, 4:33:47 PM |
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Re: Organizing textures within a model I just noticed you probably used a wall for the arm rests. Don't use a wall, use a box because you can see that the side of the arm rest has it's texture diagonal. That's a problem caused by how the wall objects are constructed. Wall-ends are textured half as the left side and half as the right side, they don't have their own material. With a box you can achieve the same but have all sides with correctly oriented textures. If you WANT to have one side diagonal you can rotate the texture for that side on the box in the modify texture dialog. Do this before you export and edit the obj file. Another tip: you probably only have to edit one arm rest, one foot, and one cushion. After import you can copy and resize the cushions and if necessary rotate the copy of the second arm rest. ---------------------------------------- Dodecagon.nl 1300+ 3D models, manuals, and projects |
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