Print at Sep 26, 2026, 5:07:07 AM

Posted by hansmex at Feb 19, 2010, 7:27:22 PM
Re: inserting a window breaks custom texture
Richard:

What happens is this: every time you insert an object in a wall, SH3D (internally) begins a new wall segment. That means that it also re-starts the texture. It is this effect that you have noticed.

If it is important that the texture is seamless, you can make a tailor-made texture for that wall. See this manual .

Another solution would be to insert the window at the exact start of a new texture. Maybe using a close-up view of the textured wall will allow you to place the window (or door) on the exact right place.

Hans
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Hans

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