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Sweet Home 3D Forum » List all forums » » Forum: 3D problems » » » Thread: inserting a window breaks custom texture » » » » Post: Re: inserting a window breaks custom texture |
Print at Sep 26, 2026, 5:07:07 AM |
| Posted by hansmex at Feb 19, 2010, 7:27:22 PM |
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Re: inserting a window breaks custom texture Richard: What happens is this: every time you insert an object in a wall, SH3D (internally) begins a new wall segment. That means that it also re-starts the texture. It is this effect that you have noticed. If it is important that the texture is seamless, you can make a tailor-made texture for that wall. See this manual . Another solution would be to insert the window at the exact start of a new texture. Maybe using a close-up view of the textured wall will allow you to place the window (or door) on the exact right place. Hans ---------------------------------------- Hans Ryzen 7-9700X, 32 GB RAM, 500 GB SSD, 2x 2 TB SSD, Geforce GTX 1060 3 GB |
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